argh226 Level 1 of the Dungeon (8, 29, D:1) a +0 hand axe (11, 32, D:1) a +0 sling (22, 4, D:1) a frilled lizard skeleton (24, 3, D:1) a rat skeleton (25, 4, D:1) a hobgoblin skeleton (35, 3, D:1) a rat corpse (skeletalised by now) (39, 22, D:1) a bat skeleton (42, 18, D:1) a +0 whip a kobold skeleton (44, 17, D:1) a +0 club (45, 25, D:1) a +3 spear (56, 44, D:1) a +0 short sword (57, 28, D:1) a +0 whip a gnoll corpse (skeletalised by now) (59, 13, D:1) a +0 chain mail (61, 22, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (2, -2, D:2) a +0 robe (6, 7, D:2) an adder corpse (skeletalised by now) (13, 20, D:2) the +6 dagger of Fate {pain, ^Drain Str+2 Stlth+} ^Drain: It drains your maximum health when unequipped. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (16, 23, D:2) +0 storm dragon scales (17, 16, D:2) a +0 whip 6 boomerangs a kobold skeleton (17, 17, D:2) 4 stones (18, 28, D:2) a +0 ring mail (21, 25, D:2) a ball python skeleton (23, -11, D:2) 2 flux baubles (26, 12, D:2) a +0 club (26, 25, D:2) a staff of conjuration (29, -11, D:2) a +0 dagger (30, -1, D:2) 3 boomerangs (30, 10, D:2) a +0 heavy flail a +0 club a gnoll skeleton a rat skeleton a gnoll skeleton (30, 13, D:2) the felid skeleton of Natasha (31, 7, D:2) a +0 halberd an adder skeleton (32, -4, D:2) a +0 whip (32, 9, D:2) a bat skeleton (35, -5, D:2) a +0 spear (36, 21, D:2) a +0 whip (38, -5, D:2) 4 stones Level 3 of the Dungeon (2, -20, D:3) a rat skeleton (4, -35, D:3) a ring of ice (8, -11, D:3) a +0 whip (14, -49, D:3) a +0 dagger (14, 0, D:3) a +0 whip (22, -23, D:3) a jackal skeleton (28, -51, D:3) a bat corpse (skeletalised by now) (30, 0, D:3) a +0 short sword (32, -14, D:3) a +0 club a +0 ring mail of cold resistance an orc skeleton (32, -12, D:3) a rat skeleton (41, -58, D:3) a rat skeleton (42, -49, D:3) a +0 ring mail (44, -25, D:3) a +0 dagger of venom (47, -36, D:3) a +2 dagger of chaos (51, -38, D:3) a +0 chain mail (53, -21, D:3) a +0 dagger 2 stones a kobold corpse (skeletalised by now) Level 4 of the Dungeon (28, 2, D:4) a ball python skeleton (30, 3, D:4) 5 stones (34, 5, D:4) a ball python skeleton (36, 6, D:4) a bat skeleton (37, -20, D:4) a quokka corpse (skeletalised by now) (37, 7, D:4) a ball python skeleton (38, -21, D:4) a +0 dagger (38, -8, D:4) a +0 club a +0 leather armour (39, -8, D:4) a +0 mace a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Zappowk's Armour Boutique a +0 ring mail (52 gold) a +1 hat (143 gold) a +0 chain mail (78 gold) the +1 robe "Cired" {Fly rN+ Will- Int+6} (358 gold) Fly: It grants you flight. rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). the +2 ring mail of New Discoveries {rPois Int+5 Slay-4} (245 gold) rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). a +3 ring mail of positive energy (299 gold) (34, -9, D:5) 8 stones (37, -7, D:5) 5 stones (38, -4, D:5) a +0 spear (38, 19, D:5) an orb of wrath (39, 10, D:5) a +2 pair of boots a +0 pair of boots (40, -10, D:5) 4 stones (46, 28, D:5) 5 large rocks (53, 35, D:5) a +0 spear (54, 3, D:5) a +0 leather armour Level 6 of the Dungeon Level 7 of the Dungeon [Shop] Acvoama's Weapon Emporium a +2 long sword of protection (291 gold) a +0 club (9 gold) a +4 antimagic hand axe (558 gold) a +0 orcbow (72 gold) 4 stones (7 gold) a +0 falchion (54 gold) 5 stones (9 gold) a +2 trident of venom (291 gold) (0, 0, D:7) a +0 dagger an orc skeleton (0, 2, D:7) a +0 dagger a +0 chain mail a +0 scale mail a +0 dagger an orc skeleton an orc skeleton (12, 28, D:7) a +0 rapier a +0 shortbow a centaur skeleton (17, 31, D:7) a rimehorn talisman (25, 12, D:7) the +1 war axe of Quick Duty {flame, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). (39, 30, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) 5 stones (51, 6, D:8) 3 poisoned darts Level 9 of the Dungeon (32, 13, D:9) 7 stones (32, 16, D:9) a +0 robe (40, 11, D:9) a +0 ring mail (41, 0, D:9) a +0 flail a +0 leather armour (41, 1, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (42, 1, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (45, 9, D:9) a +0 short sword of venom a kobold corpse (skeletalised by now) (45, 10, D:9) a +0 whip 5 stones a kobold corpse (skeletalised by now) (47, 8, D:9) a +0 whip 2 poisoned darts (49, 0, D:9) a manticore corpse (skeletalised by now) (49, 7, D:9) a +0 plate armour (50, -1, D:9) an electric eel corpse (skeletalised by now) Level 10 of the Dungeon [Shop] Ylimesky's Weapon Shoppe a +1 short sword of distortion (246 gold) a +4 whip of venom (425 gold) the +1 trident of Excruciating Pain {freeze, rF+ Str+2} (501 gold) rF+: It protects you from fire. Str+2: It affects your strength (+2). a +0 battleaxe (170 gold) 6 stones (10 gold) a +0 short sword (51 gold) Level 11 of the Dungeon (2, -17, D:11) a +0 mace (27, 4, D:11) 6 stones Level 12 of the Dungeon (0, 0, D:12) a +0 flail (1, -24, D:12) a +0 falchion (9, -20, D:12) 5 large rocks a +0 mace (10, -20, D:12) a +0 shortbow a +0 barding a +3 longbow of flaming the centaur skeleton of Nessos a centaur skeleton (12, -20, D:12) a troll skeleton (15, -20, D:12) a +0 troll leather armour (18, -23, D:12) a +2 troll leather armour {Snorg} the troll skeleton of Snorg (18, -22, D:12) a +0 robe a +0 giant club (31, -16, D:12) a +0 leather armour (38, -13, D:12) 4 large rocks (55, 11, D:12) 5 large rocks Level 13 of the Dungeon (18, -9, D:13) a +0 great mace (44, -7, D:13) a +0 leather armour (50, 15, D:13) 5 large rocks Level 14 of the Dungeon (0, 0, D:14) a ring of ice (1, 10, D:14) a +0 war axe (2, 2, D:14) a +0 glaive (3, 3, D:14) a potion of moonshine (7, 4, D:14) a +0 plate armour (9, 0, D:14) a wand of roots (3) (11, 7, D:14) a potion of haste 12 gold pieces (14, 5, D:14) the Directory of Scorching Frostbite Spells Type Level a - Forge Blazeheart Golem Fire/Forgecraft 4 b - Splinterfrost Shell Ice/Forgecraft 7 c - Fire Storm Conjuration/Fire 9 (unseen) (15, 2, D:14) a +0 ring mail Level 1 of the Orcish Mines (3, -8, Orc:1) a +0 flail (6, -12, Orc:1) a +2 chain mail of fire resistance a +2 heavy battleaxe a +0 arbalest (9, -12, Orc:1) a +0 chain mail a +0 mace an orc skeleton (10, -13, Orc:1) a +0 flail (10, -12, Orc:1) a +0 halberd a +0 chain mail (11, -12, Orc:1) a +0 dagger a +0 robe (12, -12, Orc:1) a +0 club Level 2 of the Orcish Mines [Shop] Nikelof's Jewellery Boutique a ring of positive energy (unknown) (340 gold) a ring of fire (unknown) (425 gold) an amulet of reflection (510 gold) a ring of flight (unknown) (297 gold) the storm talisman "Idocs" {Will+ Int+4 Dex-2 Slay+3} (4023 gold) [storm talisman] Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the inkwell talisman of Omission {Int+4 Dex+2} (1292 gold) [inkwell talisman] Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). a ring of wizardry (unknown) (510 gold) an amulet of reflection (510 gold) [Shop] Vegatuz's Antique Armour Boutique a +0 chain mail (132 gold) a +0 robe (19 gold) a +0 plate armour (396 gold) a +0 robe (19 gold) a +1 helmet (253 gold) a +1 ring mail of cold resistance (352 gold) a +0 scale mail (88 gold) [Shop] Remecuoc's Weapon Emporium a +0 broad axe (180 gold) a +0 orcbow (80 gold) a +4 heavy quarterstaff (620 gold) 8 stones (16 gold) a +2 falchion of flaming (348 gold) a +6 vampiric hand axe (820 gold) a +0 long sword (70 gold) [Shop] Ocung's Distillery a potion of mutation (172 gold) a potion of lignification (64 gold) a potion of invisibility (unknown) (172 gold) a potion of lignification (64 gold) a potion of curing (64 gold) a potion of invisibility (unknown) (172 gold) a potion of moonshine (21 gold) a potion of magic (172 gold) (0, 0, Orc:2) a +0 whip (0, 2, Orc:2) a +0 scale mail a +0 falchion an orc corpse (skeletalised by now) (0, 3, Orc:2) a +0 robe a +0 dagger (1, 0, Orc:2) a +0 battleaxe a +0 plate armour (1, 1, Orc:2) a +0 arbalest (5, 2, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) (7, 1, Orc:2) a +0 falchion (7, 2, Orc:2) a +0 plate armour a +1 great sword a +0 robe a +0 dagger an orc corpse (skeletalised by now) (7, 3, Orc:2) a +0 robe a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (8, 2, Orc:2) a +3 arbalest a +0 robe a +0 dagger a +0 dagger a +1 robe of willpower a +0 dagger a kobold corpse (skeletalised by now) (9, 2, Orc:2) a +2 robe of fire resistance a +0 dagger a +0 robe a +0 flail a +0 robe a +0 glaive a +0 robe a +0 long sword a +0 chain mail a +0 great mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (10, 1, Orc:2) a +0 robe a +0 dagger (10, 3, Orc:2) a +0 plate armour a +0 war axe an orc corpse (skeletalised by now) Level 1 of the Elven Halls (0, 0, Elf:1) a +0 flail (1, -4, Elf:1) a +0 dagger a +0 longbow a +0 leather armour (31, -22, Elf:1) 5 stones (62, -24, Elf:1) a +0 dagger a +0 robe an elf corpse (skeletalised by now) Level 2 of the Elven Halls (0, 0, Elf:2) 3 atropa-tipped darts (1, 1, Elf:2) a +0 dagger a +0 longbow a +0 leather armour (3, -20, Elf:2) 20 gold pieces (3, -9, Elf:2) a +1 short sword of venom (3, 2, Elf:2) a +0 rapier (5, -23, Elf:2) 15 gold pieces (5, -21, Elf:2) a +0 mace (22, 1, Elf:2) a +4 mace (29, -5, Elf:2) a +0 long sword a +0 robe an elf corpse (31, -7, Elf:2) a +0 rapier a +0 leather armour an elf corpse (32, -8, Elf:2) a +0 long sword a +0 robe an elf corpse (33, -9, Elf:2) a +0 long sword a +0 ring mail an elf corpse (34, -11, Elf:2) a +0 short sword a +0 robe (34, -9, Elf:2) a +0 long sword a +0 ring mail an elf corpse (35, -12, Elf:2) a +2 rapier of speed (still there?) a +1 robe of fire resistance (still there?) (44, -20, Elf:2) a +0 quarterstaff Level 1 of the Lair of Beasts Level 2 of the Lair of Beasts (52, 5, Lair:2) the +2 leather armour of Death Resistance {rElec} rElec: It insulates you from electricity. (55, 38, Lair:2) the +7 shortbow of Integrity {drain, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Level 3 of the Lair of Beasts (40, 18, Lair:3) a cane toad corpse (skeletalised by now) (43, 15, Lair:3) a wolf skeleton (44, 15, Lair:3) a wolf skeleton Level 4 of the Lair of Beasts Level 5 of the Lair of Beasts (19, 5, Lair:5) a komodo dragon corpse (skeletalised by now) (20, 4, Lair:5) a hell hound corpse (skeletalised by now) (22, 1, Lair:5) a +0 mace (23, -15, Lair:5) a death yak corpse (skeletalised by now) (24, -15, Lair:5) a death yak corpse (skeletalised by now) a death yak corpse (skeletalised by now) (25, 9, Lair:5) a +0 robe (25, 15, Lair:5) a hell hog corpse (skeletalised by now) (26, 0, Lair:5) a basilisk skeleton (26, 9, Lair:5) the +7 partisan "Tuutsurr" {chaos, +Blink Dex+2} +Blink: It lets you blink. Dex+2: It affects your dexterity (+2). (26, 15, Lair:5) a hell hog corpse (skeletalised by now) (27, 1, Lair:5) a black mamba skeleton (28, 2, Lair:5) a wyvern skeleton (35, 9, Lair:5) a +0 mace a komodo dragon skeleton (44, -3, Lair:5) the staff of Wyrd {rC+ Conj} [staff of conjuration] rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (11, 23, Slime:5) the lupine talisman of the Twisting Gods {*Corrode rElec rC++ Dex+2} [lupine talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). (13, 32, Slime:5) the quill talisman of the Echidna {Str+3 Stlth+} [quill talisman] Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (17, 20, Slime:5) the +2 scale mail of Xantueni {-Tele Str+4 Dex-5 SInv} -Tele: It prevents most forms of teleportation. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (25, 18, Slime:5) the +6 chain mail "Hymm" {+Blink rElec rPois} +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. (29, 32, Slime:5) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold.