Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 17175217415701654060 23 argh226 the Caller (level 2, -2/19 HPs) Began as a Barachi Summoner on Dec 9, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:55 (1394 turns). argh226 the Caller (Barachi Summoner) Turns: 1394, Time: 00:02:55 Health: -2/19 AC: 3 Str: 9 XL: 2 Next: 95% Magic: 2/5 EV: 6 Int: 15 God: Gold: 99 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-2 -> -15), vertiginous, hasted, quick A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 99 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 cloak (worn) Scrolls g - a scroll of blinking {unknown} Potions b - a potion of magic c - a potion of brilliance f - a potion of moonshine Skills: + Level 0.1 Fighting * Level 2.2 Dodging * Level 1.9 Stealth * Level 2.5 Spellcasting * Level 5.4 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 72% N/A 6% 1 b - Call Imp Summ 36% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 18% N/A 14% 3 Apportation Tloc 2% N/A 36% 1 Kinetic Grapnel Frge 4% 1d4 36% 1 Poisonous Vapours Alch/Air 4% 1d1 36% 1 Eringya's Surprising Cr Summ 18% N/A 36% 4 Summon Seismosaurus Egg Summ/Erth 10% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A bat appears in a puff of smoke. The adder bites you. You are poisoned. The adder poisons you! Your cerulean imp closely misses the adder. You swap places. You feel sick. Your bat completely misses the adder. The adder attacks as it pursues you! The adder barely misses you. Your bat barely misses the adder. Your cerulean imp misses the adder. You feel sick. Your bat misses the adder. The adder misses you. Your cerulean imp misses the adder. The adder bites you. You are more poisoned. The adder poisons you! You miss the adder. You feel sick. Your bat hits the adder. The adder bites you. You are lethally poisoned! The adder poisons you! Your cerulean imp hits the adder with a -3 spear. You miss the adder. The adder is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder barely misses you. Your bat hits the adder. Your cerulean imp hits the adder with a -3 spear. You closely miss the adder. The adder is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. Your bat hits the adder but does no damage. Your cerulean imp closely misses the adder. The adder barely misses you. It was a potion of moonshine. You feel tipsy. * * * LOW HITPOINT WARNING * * * You feel sick. Your bat misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Your cerulean imp hits the adder with a -3 spear. It was a potion of haste. You feel yourself speed up. You die... #........# #........# ##........# ###.........# .. #...........# ... #.#########..#### .... #.# #...... .....#########.# #.##### .............@.# #.# ............S5'..+ #.# ## #............#..###. #)# #. #####.........b..#.......#.# #. .................# ......#.####. ?................#########...##. ................................ .................#...........#.. .................#...........#.. You could see an adder (ally target), a friendly cerulean imp (summoned) and a friendly bat (summoned). Vanquished Creatures A quokka (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) 2 dart slugs (D:1) 2 endoplasms 2 giant cockroaches 4 hobgoblins (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:2) 3 rats (D:1) 19 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | argh226 the Barachi Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 261 | D:1 | Reached skill level 5 in Summonings 358 | D:1 | Reached XP level 2. HP: 6/19 MP: 3/5 361 | D:1 | Learned a level 2 spell: Call Imp 1394 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic, minmay_door_square D:2: layout_basic, basic_altar, hellmonk_ecumenical_altar_inner_sanctum Skill XL: | 1 | ---------------+----+----- Summonings | 5 | 5.4 Fighting | | 0.1 Dodging | | 2.2 Stealth | | 1.9 Spellcasting | | 2.5 Action || total ---------------------------++------- Melee: Unarmed || 32 Cast: Summon Small Mamm || 24 Call Imp || 10 Use: Scroll || 2 Potion || 2 Armour: Robe || 26 Dodge: Dodged || 28