arloccat Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (17, -26, D:1) a stone (32, 6, D:1) a +0 club (39, -9, D:1) 4 stones (50, 11, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (3, 15, D:2) a +0 dagger a kobold corpse (skeletalised by now) (4, 15, D:2) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (9, 2, D:2) a +0 leather armour (22, -11, D:2) a ball python skeleton (22, 4, D:2) 8 stones (23, -11, D:2) a +2 dagger of electrocution a +0 robe (26, 0, D:2) a +0 short sword (32, 24, D:2) a +0 dagger a goblin corpse (skeletalised by now) (34, 0, D:2) a quill talisman (41, 4, D:2) a +0 flail (49, 2, D:2) a scarab talisman Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (5, -25, D:3) 5 stones (10, -3, D:3) a hobgoblin skeleton (10, 1, D:3) a +0 short sword a kobold skeleton (22, -3, D:3) a +0 ring mail (27, -26, D:3) 6 stones (30, 6, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 5 poisoned darts (5, 2, D:4) a +4 short sword (16, 16, D:4) a +0 club 3 stones a kobold skeleton (16, 26, D:4) a +0 short sword (18, 14, D:4) a +0 club (18, 47, D:4) a +6 flail of draining a +0 scale mail the human corpse of Edmund (skeletalised by now) (19, 30, D:4) a jackal skeleton (21, 30, D:4) a +0 morningstar (26, 30, D:4) an iguana corpse (skeletalised by now) (27, -8, D:4) a +0 dagger (27, 2, D:4) 4 stones (39, 41, D:4) a +0 dagger a kobold corpse (skeletalised by now) (50, -8, D:4) a jackal corpse (skeletalised by now) (50, 7, D:4) a +0 whip (50, 31, D:4) a +0 ring mail (51, 33, D:4) a jackal corpse (skeletalised by now) (54, 36, D:4) a +0 leather armour (64, 3, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a scroll of butterflies (0, 2, D:5) a potion of heal wounds (2, -1, D:5) 2 potions of might (2, 1, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (2, 3, D:5) a scroll of vulnerability (10, 18, D:5) an iguana corpse (12, 11, D:5) a potion of brilliance (14, 16, D:5) 6 gold pieces (15, 40, D:5) a +0 flail a +0 leather armour a +0 club an orc corpse