arym Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (2, 11, D:1) a +0 dagger a kobold corpse (skeletalised by now) (9, 29, D:1) a +0 club (10, 30, D:1) a bat skeleton (17, 31, D:1) a hobgoblin skeleton (25, 24, D:1) a +0 club (27, 11, D:1) a scarf of shadows (unseen) (28, -5, D:1) 3 stones (29, 19, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (30, -9, D:1) a hobgoblin corpse (skeletalised by now) (37, 30, D:1) a +0 club (38, -3, D:1) a +0 leather armour (44, 29, D:1) a +0 dagger a goblin corpse (skeletalised by now) (45, 17, D:1) a quokka corpse (skeletalised by now) (45, 22, D:1) a +0 dagger a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (45, 28, D:1) a rat corpse (skeletalised by now) (45, 30, D:1) a rat corpse (skeletalised by now) (50, -1, D:1) a hobgoblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of identify (30, 1, D:2) a ball python corpse