Dungeon Crawl Stone Soup version 0.33-b1-1-ga045eee6d5 (webtiles) character file. Game seed: 5163378342148818710 0 arym the Magician (level 1, 10/10 HPs) Began as a Deep Elf Hedge Wizard on May 2, 2025. Got out of the dungeon alive. The game lasted 00:01:32 (261 turns). arym the Magician (Deep Elf Hedge Wizard) Turns: 261, Time: 00:01:33 Health: 10/10 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 7/7 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 14 Spells: 7/8 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles g - 4 javelins Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of magic Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 4.4 Spellcasting + Level 2.1 Conjurations + Level 1.1 Summonings + Level 1.2 Necromancy + Level 1.1 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 16% 2d8 13% 2 Blink Tloc 14% N/A 14% 2 Call Imp Summ 14% N/A 14% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 22% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Passwall Erth 3% N/A 38% 3 Swiftness Air 3% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a staircase leading out of the dungeon here. You hit the plant. The plant begins to die. The plant is lightly damaged. You hit the plant. The plant is lightly damaged. A nearby plant withers and dies. You open the door. Found a scroll labelled ASYSECHO IRPHAR. There is an open door here. Found 4 javelins. f - a scroll labelled ASYSECHO IRPHAR Found a book of Burglary. You see here 4 javelins. g - 4 javelins You pick up a book of Burglary and begin reading... You add the spells Ensorcelled Hibernation, Swiftness and Passwall to your library. You open the door. As you read the scroll labelled ENEOWN TUME, it crumbles to dust. A wave of despondency washes over your surroundings. It was a scroll of vulnerability. You feel your willpower return. As you read the scroll labelled ASYSECHO IRPHAR, it crumbles to dust. It is a scroll of identify. You don't currently have any unidentified items. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Why would you want to do that? Why would you want to do that? Why would you want to do that? Why would you want to do that? There is an open door here. There is a staircase leading out of the dungeon here. Unknown command. You have escaped! #. ♣#.♣# #.##♣♣.♣.♣#♣## ♣...........# ♣...........# #..##'####..# # ##..#.....#..## #.♣♣...#.....#...## #...#..#.....'..♣.# #..♣♣...#...@.#...♣♣ ## ♣#..#.....#..## ♣..#######..♣ ♣#...........♣ ♣≈...........# ##♣##♣.♣.♣#♣♣# ##.#♣ ♣.# ..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arym the Deep Elf Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 261 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_loops_ring, serial_shops, nicolae_shop_swords_in_saltire Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Magic Dart || 2 Use: Scroll || 2