Dungeon Crawl Stone Soup version 0.33-b1-1-ga045eee6d5 (webtiles) character file. Game seed: 5916485459641118069 721 arym the Conjurer (level 7, -19/46 HPs) Began as a Human Conjurer on May 2, 2025. Killed by an exploding ogre (23 damage) ... ignited by their inner flame ... on level 5 of the Dungeon. The game lasted 01:15:02 (5983 turns). arym the Conjurer (Human Conjurer) Turns: 5983, Time: 01:15:02 Health: -19/46 AC: 6 Str: 7 XL: 7 Next: 71% Magic: 0/14 EV: 16 Int: 21 God: Gold: 254 SH: 0 Dex: 11 Spells: 11/15 levels left rFire . . . U - +5 hand axe "Gominaff" {freeze, rN++ rCorr} rCold . . . (no offhand) rNeg + + + w - +1 leather armour of the Hot Ocelot {Rampage Will+} rPois . H - +0 helmet rElec . (no cloak) rCorr + d - +0 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ b - +5 ring of evasion HPRegen 0.27/turn m - ring of positive energy MPRegen 0.14/turn %: rampage @: about to teleport A: explore regen a: no special abilities You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 254 gold pieces. Inventory: Hand Weapons f - a +0 dagger k - a +0 dagger l - a +0 dagger n - a +0 dagger q - a +0 dagger r - a +0 trident y - a +0 short sword z - a +0 war axe B - a +0 club D - a +0 long sword G - a +0 quarterstaff I - a +2 short sword of venom J - a +0 spear K - a +0 club L - a +0 whip U - the +5 hand axe "Gominaff" (weapon) {freeze, rN++ rCorr} (You found it on level 5 of the Dungeon) rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. W - a +0 rapier Missiles c - 5 javelins g - 61 stones j - 17 poisoned darts v - 2 atropa-tipped darts x - 3 darts of disjunction V - 2 throwing nets Armour a - a +0 robe d - a +0 pair of gloves (worn) h - a +0 robe o - a +0 plate armour p - a +0 pair of gloves t - a +3 plate armour of fire resistance w - the +1 leather armour of the Hot Ocelot (worn) {Rampage Will+} (You found it on level 3 of the Dungeon) Rampage: It bestows one free step when moving towards enemies. Will+: It increases your willpower. A - a +0 leather armour F - a +0 hat H - a +0 helmet (worn) M - a +0 pair of gloves Jewellery b - a +5 ring of evasion (worn) m - a ring of positive energy (worn) Scrolls C - a scroll of fog {unknown} N - a scroll of immolation O - a scroll of identify {unknown} P - a scroll of blinking S - a scroll of revelation {unknown} T - a scroll of fear {unknown} Potions e - 2 potions of curing i - 2 potions of lignification {unknown} s - a potion of mutation {unknown} E - 2 potions of enlightenment {unknown} R - 2 potions of resistance {unknown} Skills: - Level 0.2 Throwing + Level 4.0 Dodging + Level 4.1 Stealth * Level 4.7 Spellcasting + Level 5.9 Conjurations - Level 0.2 Translocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 2% 2 c - Apportation Tloc 10% N/A 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 20% 1d4 17% 1 Poisonous Vapours Alch/Air 20% 1d1 17% 1 Slow Hex 20% N/A 17% 1 Summon Small Mammal Summ 20% N/A 17% 1 Call Imp Summ 10% N/A 26% 2 Fulminant Prism Conj/Alch 8% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 43% 4 Call Canine Familiar Summ 5% N/A 45% 3 Confusing Touch Hex 5% N/A 45% 3 Cigotuvi's Putrefaction Necr/Air 5% N/A 86% 4 Eringya's Surprising Cr Summ 5% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Fedhas Hepliaklqana Kikubaaqudgha Sif Muna Trog Uskayaw Wu Jian Xom Zin Shops: D:1 ( Annotations: D:5 Edmund Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The searing ray hits the ogre! The ogre is heavily wounded. The ogre closely misses you. The searing ray hits the ogre. The ogre is severely wounded. The orc hits you with a +0 hand axe. The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. The orc closely misses you. The ogre hits you with a +0 giant club!! You hit the orc. You freeze the orc. The orc is heavily wounded. You barely miss the ogre. The orc barely misses you. The ogre misses you. The orc misses you. You barely miss the orc. The orc is heavily wounded. You hit the ogre but do no damage. The orc barely misses you. The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * As you read the scroll of immolation, it crumbles to dust. The creatures around you are filled with an inner flame! The orc misses you. The ogre misses you. The orc misses you. You climb upwards. Level annotation: Edmund There is a stone staircase leading down here. You feel better. The orc misses you. The ogre hits you with a +0 giant club. * * * LOW HITPOINT WARNING * * * As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The orc hits you but does no damage. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (almost dead, inner flame, 90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. (Press . to maintain the ray.) The ogre explodes! The fiery explosion engulfs you!! Ouch! That really hurt! You die... #.##. #.#.......# #.##.###.#####.### #.##.....### #.# #.####.....# #.# #.# #..^..# #.# #.####.....###.######### #....................... ######.o§§........#####. #.@§§........# #. #............# ## #####........# #........# ###########........# #..................# #...........<......# #..................# #..........######### You could see an orc (inner flame). Vanquished Creatures Blorkula the Orcula (D:5) An ogre (D:5) 4 vampire bats (D:5) A bombardier beetle (D:4) 2 hounds 3 jellies A gnoll bouda (D:5) A sleepcap (D:5) 2 iguanas (D:5) 3 orc wizards 5 adders 7 gnolls 7 dart slugs 7 orcs 3 ribbon worms 3 giant cockroaches 13 hobgoblins A jackal (D:4) 2 quokkas (D:1) 6 ball pythons 3 bats 7 endoplasms A frilled lizard (D:2) 6 goblins 5 kobolds 3 rats (D:2) A butterfly (D:4) 99 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arym the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 165 | D:1 | Found Mioleugg's Weapon Emporium. 199 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 351 | D:1 | Learned a level 2 spell: Searing Ray 782 | D:1 | Found a faded altar of an unknown god. 892 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 894 | D:2 | Learned a level 1 spell: Apportation 2451 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/7 2491 | D:3 | Identified the +1 leather armour of the Hot Ocelot {Rampage | Will+} 2601 | D:3 | Reached skill level 5 in Conjurations 3162 | D:4 | Found a staircase to the Ecumenical Temple. 3222 | Temple | Entered the Ecumenical Temple 3662 | D:4 | Reached XP level 5. HP: 26/35 MP: 3/9 3866 | D:4 | Found a shimmering blue altar of Sif Muna. 3870 | D:4 | Reached XP level 6. HP: 41/41 MP: 6/11 4614 | D:5 | Entered Level 5 of the Dungeon 5137 | D:5 | Noticed Edmund 5224 | D:5 | Identified the +5 hand axe "Gominaff" {freeze, rN++ rCorr} 5242 | D:5 | Reached XP level 7. HP: 30/46 MP: 7/13 5480 | D:5 | Noticed Blorkula the Orcula 5700 | D:5 | Killed Blorkula the Orcula 5977 | D:6 | HP: 1/46 [ogre/+0 giant club (16)] 5983 | D:5 | Killed by an exploding ogre... ignited by their inner flame Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_basic, angelslayer_ecumenical_altar_simple_liquid, serial_shops, nicolae_shop_hallway_plus, serial_park_tiny_1 D:2: cheibrodos_old_hovel, layout_basic, minmay_small_reverse_x D:3: layout_basic, lemuel_zombie_altar_yredelemnul D:4: layout_cave_pools, kennysheep_orc_sif_temple, minmay_temple_entry_butterflies, gup_sewer_entry_spiral, patterned_corridor D:5: layout_basic, uniq_edmund, uniq_blorkula_the_orcula D:6: layout_cave_pools, mainiacjoe_overflow_cross_hatched, kennysheep_little_box, uniq_jeremiah Temple: hellmonk_temple_two_chambers Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 | 5.9 Spellcasting | 3 4 | 4.7 Dodging | 3 4 | 4.0 Stealth | 3 4 | 4.1 Throwing | | 0.2 Translocations | | 0.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 9 | | || 9 Dagger | 124 | 42 | || 166 Trident | | 54 | || 54 Hand axe | | 2 | 4 || 6 Long sword | | 2 | || 2 Throw: Javelin | 6 | | || 6 Cast: Magic Dart | 24 | 11 | || 35 Searing Ray | 40 | 38 | 14 || 92 Apportation | 3 | | || 3 Use: Scroll | 2 | 4 | 3 || 9 Potion | 1 | 1 | 4 || 6 Stab: Sleeping | | 2 | || 2 Armour: Robe | 51 | 1 | || 52 Leather armour | | 81 | 37 || 118 Dodge: Dodged | 42 | 142 | 52 || 236