Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 9644579745537716080 112 arym the Conjurer (level 4, -4/30 HPs) Began as a Human Conjurer on May 9, 2025. Slain by a scorpion (7 damage) ... on level 6 of the Dungeon. The game lasted 00:15:58 (2182 turns). arym the Conjurer (Human Conjurer) Turns: 2182, Time: 00:15:58 Health: -4/30 AC: 0 Str: 8 XL: 4 Next: 95% Magic: 9/11 EV: 17 Int: 20 God: Gold: 151 SH: 0 Dex: 11 Spells: 4/7 levels left rFire x . . r - melded +1 dagger (speed) rCold . . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, explore regen a: Begin Untransformation You were on level 6 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 151 gold pieces. Inventory: Hand Weapons d - a +0 dagger e - a +0 sling g - a +0 mace p - a +0 spear q - a +0 club r - a +1 dagger of speed (melded) u - a +0 dagger of holy wrath w - a +0 whip z - a +0 dagger Missiles o - a throwing net t - 3 curare-tipped darts x - 13 stones Armour a - a +0 robe (melded) Magical Staves j - a staff of fire Scrolls c - a scroll of revelation {unknown} f - a scroll of fog i - a scroll of fear {unknown} k - a scroll of enchant weapon l - a scroll of enchant armour B - a scroll of teleportation {unknown} Potions m - a potion of enlightenment {unknown} n - a potion of brilliance {unknown} v - a potion of ambrosia A - a potion of heal wounds {unknown} Talismans h - an inkwell talisman (active) y - a fortress talisman Skills: - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 6.1(6.6) Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regain HP and MP as you explore. Message History Aim: a sleepcap (almost destroyed, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is almost destroyed. (Press . to maintain the ray.) The scorpion barely misses you. The sleepcap releases spores at you. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sleepcap (almost destroyed, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! You destroy the sleepcap! (Press . to maintain the ray.) The scorpion barely misses you. Your Conjurations skill increases to level 6! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion barely misses you. You are too injured to fight recklessly! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (moderately wounded, 79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is severely wounded. (Press . to maintain the ray.) The scorpion stings you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. You stop channelling your searing ray. The scorpion closely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (severely wounded, 79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is almost dead. (Press . to maintain the ray.) The scorpion stings you! You die... .........###... .. ............. #.. #.......... #..## #.......# # ....# #.......#... #...###.......... #...##........# ##s..........# #;............. #..........#..†....# #.#.......####....... ...........# #...... .>..#......# ...... #...#....... ...... ♣♣. ##....... .. ~ #......## You could see a scorpion. Vanquished Creatures An iguana (D:2) A sleepcap (D:6) 2 adders 2 ufetubi (D:6) 2 dart slugs 3 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) 2 quokkas 2 ball pythons 4 bats A frilled lizard (D:1) 6 goblins 4 kobolds 2 rats (D:2) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arym the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 336 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/9 431 | D:1 | Learned a level 2 spell: Searing Ray 1253 | D:2 | Reached skill level 5 in Conjurations 1253 | D:2 | Reached XP level 3. HP: 24/24 MP: 7/10 1435 | D:2 | Noticed Terence 1873 | D:2 | Reached XP level 4. HP: 30/30 MP: 4/11 2151 | D:3 | You fall into a shaft and drop 3 floors! 2179 | D:6 | Reached skill level 6 in Conjurations 2182 | D:6 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic, hex_large, minmay_cut_off D:2: layout_rooms, uniq_terence D:3: layout_basic, nicolae_half_adder D:6: layout_cave_pools, lemuel_round_altar, serial_bayou, serial_bayou_crossing, serial_bayou_shore_a, serial_bayou_shore_b, serial_bayou_pond_d Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | || 2 Unarmed | | 1 || 1 Cast: Magic Dart | 69 | 4 || 73 Searing Ray | | 9 || 9 Use: Scroll | 1 | 3 || 4 Potion | | 2 || 2 Armour: Robe | 4 | || 4 Skin | 4 | 17 || 21 Dodge: Dodged | 7 | 54 || 61 Form: Scroll | 1 | 1 || 2 | | 1 || 1