Seeded DCSS version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 18359999969787339250 (custom seed) 72 arym the Conjurer (level 4, -3/30 HPs) Began as a Human Conjurer on May 10, 2025. Slain by a goblin ... wielding a +0 club ... led by Robin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:11:52 (1232 turns). arym the Conjurer (Human Conjurer) Turns: 1232, Time: 00:11:52 Health: -3/30 AC: 3 Str: 6 XL: 4 Next: 25% Magic: 1/8 EV: 11 Int: 25 God: Gold: 44 SH: 0 Dex: 8 Spells: 6/9 levels left rFire . . . j - +0 mace rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: brilliant A: explore regen, horns 1, clever 1, clumsy 1, devolution 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons e - a +0 dagger j - a +0 mace (weapon) Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) f - a scarf of shadows i - a +0 helmet Scrolls h - a scroll of identify Potions l - a potion of mutation Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.2 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 84% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 12% 3d9 34% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Fedhas Annotations: D:2 Robin, Sigmund Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. You have a pair of small horns on your head. Your mind is acute. (Int +4, Str/Dex -1) You are clumsy. (Dex -2) You have hidden genetic defects. Message History You kill the goblin! There are monsters nearby! Level annotation: Robin, Sigmund Welcome back, arym the Human Conjurer. Game seed: 18359999969787339250 (custom seed) Press ? for a list of commands and other information. You don't have enough magic to cast this spell. It was a potion of brilliance. You feel clever all of a sudden. The goblin barely misses you. A hobgoblin comes into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +0 helmet (87% to hit) You feel a surge of power! You focus your ray upon Robin. The searing ray hits Robin! Robin is heavily wounded. (Press . to maintain the ray.) The goblin hits you with a +0 club. Without enough magic to sustain it, your Searing Ray dissipates. The goblin hits you with a +0 club. The goblin closely misses you. Robin misses you. The goblin hits you but does no damage. Robin hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * The goblin hits you but does no damage. Robin hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Robin but do no damage. You headbutt Robin. Robin is severely wounded. The goblin closely misses you. Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin barely misses you. Robin flexes a bicep menacingly. Robin barely misses you. You don't have enough magic to cast this spell. You closely miss the goblin. The goblin closely misses you. Robin hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You barely miss the goblin. The goblin hits you with a +0 club. You die... @..#. .....r. ..... ....... .###. ....... . ..... ..r$... .. ...#. .......#### ... ...# ....K....(# .... ...# #...#####.# .... ...# # #g##.†# ...# #@gg)# ...# ###### ..(# You could see Robin, a hobgoblin (strong) and a goblin (strong). Vanquished Creatures Jessica (D:2) An adder (D:2) 7 endoplasms A giant cockroach (D:1) 6 hobgoblins 2 quokkas 3 ball pythons 13 goblins 3 kobolds 2 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arym the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 251 | D:1 | Reached XP level 2. HP: 15/19 MP: 1/5 1060 | D:2 | Found a blossoming altar of Fedhas. 1066 | D:2 | Reached XP level 3. HP: 21/24 MP: 0/6 1104 | D:2 | Noticed Sigmund 1177 | D:2 | Noticed Jessica 1195 | D:2 | Learned a level 2 spell: Searing Ray 1207 | D:2 | Killed Jessica 1208 | D:2 | Reached XP level 4. HP: 10/30 MP: 2/8 1212 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 1212 | D:2 | Gained mutation: You have hidden genetic defects. [potion | of mutation] 1212 | D:2 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 1212 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1219 | D:2 | Noticed Robin 1231 | D:2 | HP: 1/30 [Robin/+0 mace (5)] 1232 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_loops_ring, minmay_misc_feat_rugged D:2: layout_rooms, basic_altar, uniq_sigmund, uniq_jessica, uniq_robin, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Dodging | | 2.0 Stealth | | 2.0 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 27 | || 27 Mace | 19 | 10 || 29 Headbutt | | 1 || 1 Throw: Dart | | 5 || 5 Cast: Magic Dart | 51 | || 51 Searing Ray | 3 | 3 || 6 Use: Scroll | 3 | || 3 Potion | 2 | 3 || 5 Armour: Robe | 50 | 23 || 73 Dodge: Dodged | 46 | 21 || 67