Seeded DCSS version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 20250510 (custom seed) 2 arym the Conjurer (level 1, 13/13 HPs) Began as a Human Conjurer on May 10, 2025. Got out of the dungeon alive. The game lasted 00:00:45 (46 turns). arym the Conjurer (Human Conjurer) Turns: 46, Time: 00:00:45 Health: 13/13 AC: 2 Str: 7 XL: 1 Next: 40% Magic: 0/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) c - a +0 leather armour Potions b - a potion of magic Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, arym the Human Conjurer. Game seed: 20250510 (custom seed); Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is an empty arch of ancient stone here. Found an escape hatch in the floor. Found a leather armour. You see here a +0 leather armour. c - a +0 leather armour A rat and a hobgoblin come into view. Found 2 purple potions. Found an escape hatch in the floor. A hobgoblin and a ball python come into view. The rat squeaks loudly. The magic dart hits the rat. You kill the rat! The hobgoblin shouts! The ball python hisses angrily. You hear a loud squeak. There are monsters nearby! A hobgoblin is nearby! The magic dart hits the hobgoblin. You kill the hobgoblin! The magic dart hits the ball python. The ball python is moderately wounded. You are out of magic! The ball python completely misses you. The ball python closely misses you. The magic dart hits the ball python. You kill the ball python! There is a staircase leading out of the dungeon here. You have escaped! ........... #g.....>.. ##..♣ ##.♣♣♣♣♣♣ ##..♣♣∩∩∩♣♣ . #....∩...∩♣ .. #.♣♣♣...†.♣♣ ... #.♣♣∩.♣.♣.∩♣♣.... #.♣♣∩.♣@♣........ #.♣♣∩.♣.♣.∩♣♣.... #.♣♣......♣♣ ... #...♣∩...∩♣ .. #..♣♣♣∩∩∩♣♣ # #... ♣♣♣♣♣ ..## ### There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A ball python (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arym the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 46 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 4 Dodge: Dodged || 2