Seeded DCSS version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 20250510 (custom seed) 0 arym the Conjurer (level 1, -2/13 HPs) Began as a Human Conjurer on May 10, 2025. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (25 turns). arym the Conjurer (Human Conjurer) Turns: 25, Time: 00:00:22 Health: -2/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.0 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, arym the Human Conjurer. Game seed: 20250510 (custom seed); Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is an empty arch of ancient stone here. A quokka comes into view. Found a robe. The magic dart hits the quokka but does no damage. The magic dart hits the quokka. The quokka is lightly wounded. The magic dart hits the quokka. The quokka is severely wounded. You are out of magic! The quokka barely misses you. The quokka attacks as it pursues you! The quokka closely misses you. The quokka bites you. The quokka bites you. The magic dart hits the quokka. The quokka is almost dead. The quokka bites you. The quokka attacks as it pursues you! The quokka bites you. x2 * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka attacks as it pursues you! The quokka misses you. The quokka bites you. You die... # ##. ♣♣♣♣♣ ##..♣♣∩∩∩♣♣ . #....∩...∩♣ ..[ ♣♣.....♣♣ .... ♣∩.♣.♣.∩♣♣..... ♣∩.♣<♣......... ♣∩.♣.♣.∩♣♣..... ♣....r@♣♣ .... #...♣∩...∩♣ ... #..♣♣♣∩∩∩♣♣ #. #.. ♣♣♣♣♣ ... .### You could see a quokka. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arym the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 25 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 4 Armour: Robe || 7 Dodge: Dodged || 3