Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 15543448827983624809 126 arym the Magician (level 5, -13/38 HPs) Began as a Djinni Conjurer on May 10, 2025. Mangled by a goblin ... wielding a +0 dagger of electrocution ... led by Robin (19 damage) ... on level 3 of the Dungeon. The game lasted 00:06:13 (1678 turns). arym the Magician (Djinni Conjurer) Turns: 1678, Time: 00:06:13 Health: -13/38 AC: 3 Str: 6 XL: 5 Next: 31% Gold: 46 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . c - +0 spear rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ e - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-14 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) i - a +0 whip of electrocution Armour a - a +0 robe (worn) e - a +0 helmet (worn) Scrolls f - a scroll of noise {unknown} g - 2 scrolls of identify {unknown} j - a scroll of teleportation {unknown} k - a scroll of acquirement {unknown} Potions b - 2 potions of enlightenment {unknown} d - a potion of heal wounds {unknown} h - 2 potions of curing {unknown} l - a potion of mutation {unknown} Skills: + Level 2.2 Fighting - Level 3.0 Dodging - Level 2.3 Stealth - Level 4.0 Spellcasting - Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Kinetic Grapnel Frge 84% 1d7 2% 1 f - Momentum Strike Conj/Tloc 42% 3d9 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a hobgoblin (strong, 78% to hit) You focus your ray upon the hobgoblin. The searing ray hits Robin! You kill Robin! The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 club. The goblin hits you but does no damage. Your Fighting skill increases to level 2! Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (strong, 72% to hit) You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (strong, 72% to hit) You focus your ray upon the goblin. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger of electrocution (72% to hit) You focus your ray upon the goblin. The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray misses the goblin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The goblin attacks as it pursues you! The goblin hits you with a +0 dagger of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted!! Ouch! That really hurt! You die... #.............. #.......†...... ..)..†......# ###.†........# #.#.)........# #...)g.....(.# #...)........# #.##.).g.....# #......@.....# #.............. #...........######### #...................## ##.##..##............## #...#..#............†.# #......#..............# ######......#..............# ...........................# You could see 2 goblins. Vanquished Creatures Robin (D:3) 6 gnolls (D:2) An adder (D:2) 3 dart slugs 2 ribbon worms (D:3) 3 endoplasms 2 giant cockroaches 10 hobgoblins A quokka (D:2) 4 ball pythons (D:2) 3 bats 3 frilled lizards (D:1) 8 goblins 2 kobolds 2 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arym the Djinni Conjurer began the quest for the Orb. 0 | D:1 | arym set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 250 | D:1 | Reached XP level 2. HP: 5/21 MP: 0/0 761 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 761 | D:2 | Learned a level 1 spell: Kinetic Grapnel 764 | D:2 | Reached XP level 4. HP: 16/31 MP: 0/0 1111 | D:2 | Reached skill level 1 in Fighting 1304 | D:2 | Reached XP level 5. HP: 27/37 MP: 0/0 1304 | D:2 | Learned a level 2 spell: Momentum Strike 1658 | D:3 | Noticed Robin 1671 | D:3 | Killed Robin 1678 | D:3 | Mangled by a goblin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_basic D:2: layout_loops_ring D:3: layout_rooms, slow_altar_1, grunt_ministairs_15, uniq_crazy_yiuf_cottage, uniq_robin Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | 1 2 | 2.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 2 | || 2 Cast: Magic Dart | 31 | 45 || 76 Searing Ray | 5 | 11 || 16 Kinetic Grapnel | | 3 || 3 Momentum Strike | | 1 || 1 Armour: Robe | 6 | 20 || 26 Dodge: Dodged | 3 | 11 || 14