Dungeon Crawl Stone Soup version 0.33.0-9-g42668ee437 (webtiles) character file. Game seed: 6139229883153753145 13 arym the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on May 11, 2025. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:35 (788 turns). arym the Magician (Djinni Conjurer) Turns: 788, Time: 00:02:36 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 50% Gold: 67 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . f - +0 whip rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons f - a +0 whip (weapon) Missiles d - 6 poisoned darts e - a throwing net Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} Talismans b - an inkwell talisman Skills: + Level 0.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Forgecraft + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d6 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is heavily wounded. The adder bites you but does no damage. x2 Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (100% to hit) The magic dart hits the adder but does no damage. The adder is heavily wounded. The adder bites you but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder closely misses you. The kobold hits you with a +0 short sword. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. The adder is almost dead. The adder barely misses you. The adder bites you. The kobold hits you with a +0 short sword. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. The adder bites you but does no damage. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit) The magic dart hits the kobold but does no damage. The kobold is moderately wounded. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... .# .# #.##.## ....... ....... ....... ....... ##....... #@S...... #..K...... ...#....... ....# #.###.# ###.# .# # .. .# #. . .. # You could see an adder and a kobold. Vanquished Creatures An endoplasm (D:1) 4 jackals (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 3 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arym the Djinni Conjurer began the quest for the Orb. 0 | D:1 | arym set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 80 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 788 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_loops_ring D:2: layout_rooms, serial_shops, nicolae_shop_swords_in_saltire Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 38 Armour: Robe || 12 Dodge: Dodged || 10