Dungeon Sprint DCSS version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 12794592790138472575 0 arym the Conjurer (level 1, -3/13 HPs) Began as a Human Conjurer on May 11, 2025. Slain by Ijyb ... wielding a +0 club (4 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:26 (23 turns). arym the Conjurer (Human Conjurer) Turns: 23, Time: 00:00:26 Health: -3/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: confused A: explore regen a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Ijyb shouts! Ijyb zaps a wand. Your will is overpowered! You are confused. You're too confused to cast spells. You're too confused to cast spells. Ijyb screams, "I no like you!" There is an open door here. You miss Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. You resist with significant effort. You bump into the rock wall. Ijyb zaps a wand. Your will is overpowered! You are more confused. You bump into the rock wall. Ijyb zaps a wand. Your will is overpowered! You are more confused. Ijyb zaps a wand. Your will is overpowered! You are more confused. Ijyb zaps a wand. You resist with significant effort. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb hits you with a +0 club. Ijyb zaps a wand. Your will is overpowered! You are more confused. Ijyb stops to study her wand. You bump into the rock wall. Ijyb hits you with a +0 club. You barely miss Ijyb. Ijyb is lightly wounded. Ijyb barely misses you. Ijyb hits you with a +0 club. You're too confused to move! Ijyb closely misses you. Ijyb attacks as she pursues you! Ijyb hits you with a +0 club. You barely miss Ijyb. Ijyb is lightly wounded. Ijyb barely misses you. You're too confused to move! Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You bump into the stone wall. Ijyb screams, "It's all mine!" Ijyb hits you with a +0 club. You die... Ijyb screams, "Time for next experiment!" ####### #<.#..+ #..'..# #..#### #g.# #@.# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | arym the Human Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D | Noticed Ijyb 23 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 1 Armour: Robe || 6 Dodge: Dodged || 3