Seeded DCSS version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 20250511 (custom seed) 28 arym the Conjurer (level 3, -3/27 HPs) Began as a Human Conjurer on May 11, 2025. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:05:07 (948 turns). arym the Conjurer (Human Conjurer) Turns: 948, Time: 00:05:08 Health: -3/27 AC: 2 Str: 7 XL: 3 Next: 14% Magic: 6/6 EV: 11 Int: 20 God: Gold: 46 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . f - +0 long sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons d - a +0 hand axe f - a +0 long sword (weapon) Missiles g - 4 curare-tipped darts Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of brand weapon {unknown} Potions h - a potion of ambrosia {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.5 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 16% 1 Stone Arrow Conj/Erth 20% 3d8 21% 3 Fugue of the Fallen Necr 2% N/A 41% 3 Ozocubu's Armour Ice 2% N/A 41% 3 Passwall Erth 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Detonation Catalyst Fire/Alch 2% 2d5 99% 5 Manifold Assault Tloc 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 (= Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Found a long sword. Found a stone staircase leading down. You see here a +0 spear. You pick up a book of Geomancy and begin reading... You add the spells Sandblast, Stone Arrow and Passwall to your library. There is a stone staircase leading up here. Found 6 gold pieces. You now have 46 gold pieces (gained 6). The gnoll shouts! The gnoll misses you. The gnoll hits you from afar with a +0 spear. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. Okay, then. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. You are too injured to fight recklessly! Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast this spell. You stop channelling your searing ray. The gnoll misses you. The gnoll barely misses you. Magic courses through your body. The gnoll hits you from afar with a +0 spear! You die... ..###############..#####ß.ß# ..# ##.# #...# ############### #.## #...##### ......... ..# #..###......). ##...j####.# ##........# #..........# #.........# #..##.###..# #.###..#..# #.. #...#..####)#....##.... # ....#..#.@j.#......>...# #.#...#..#.############### #.#####j.#j# #...<....#.# #..........# #........#.# .........###### .......... .########## You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) 3 endoplasms (D:2) 2 quokkas (D:2) 2 ball pythons (D:2) A bat (D:2) A kobold (D:2) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arym the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:1 | Noticed a draconian 3 | D:1 | Noticed an oni 5 | D:1 | Noticed a barachi 8 | D:1 | Noticed an octopode 10 | D:1 | Noticed a demigod 12 | D:1 | Noticed an elf skeleton 19 | D:1 | Noticed a demigod skeleton 361 | D:2 | Reached skill level 1 in Fighting 534 | D:2 | Reached XP level 2. HP: 22/22 MP: 1/5 559 | D:2 | Found Fayte's Weapon Emporium. 706 | D:2 | Found Zaoschewn's Jewellery Shop. 751 | D:2 | Reached XP level 3. HP: 18/27 MP: 1/6 805 | D:2 | Learned a level 2 spell: Searing Ray 948 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_bloodbath_and_beyond, nicolae_shop_tiny_statue_garden, st_stairs_6 Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.0 Dodging | | 2.0 Stealth | | 2.0 Spellcasting | | 2.5 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Long sword || 3 Cast: Magic Dart || 26 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 15 Dodge: Dodged || 12