Seeded DCSS version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 12850661357345486791 (custom seed) 124 arym the Conjurer (level 5, -8/35 HPs) Began as a Human Conjurer on May 16, 2025. Shot with an arrow by a centaur (14 damage) ... on level 3 of the Dungeon. The game lasted 00:06:52 (2686 turns). arym the Conjurer (Human Conjurer) Turns: 2686, Time: 00:06:52 Health: -8/35 AC: 2 Str: 8 XL: 5 Next: 8% Magic: 10/10 EV: 11 Int: 20 God: Gold: 68 SH: 0 Dex: 11 Spells: 4/11 levels left rFire . . . l - +2 short sword (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of poison resistance HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons c - a +0 war axe l - a +2 short sword of electrocution (weapon) Missiles f - 5 poisoned darts Armour a - a +0 robe (worn) Jewellery e - a ring of poison resistance (worn) Scrolls d - a scroll of immolation g - a scroll of fear h - a scroll of teleportation {unknown} k - a scroll of poison {unknown} Potions b - a potion of magic i - 2 potions of curing j - a potion of moonshine {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 3.6 Spellcasting + Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 7% 3d6 41% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The orc wizard hits you with a +0 dagger. The searing ray hits the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. The searing ray hits the orc wizard. The orc wizard is severely wounded. The orc wizard closely misses you. The searing ray hits the orc wizard! You kill the orc wizard! You finish channelling your searing ray. You have reached level 5! Things that are here: a +0 dagger; a +0 robe m - a scroll of identify As you read the scroll of identify, it crumbles to dust. g - a scroll of fear Found 9 gold pieces. Found a stone staircase leading up. You now have 68 gold pieces (gained 9). There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading up here. An orc comes into view. It is wielding a +0 trident. The orc shouts! The centaur enters a dispersal trap! You blink. The centaur blinks! The centaur enters a dispersal trap! You blink. The centaur blinks! The orc shouts! The centaur shouts! You hear a shout! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! You hear a shout! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... #####.#..................§# ....†.#...###########..^. <..#..'...# #.. ..§ ##.#.##...# #.###.# .....##)..# #.#..o# ##.####...# #...c.# #.# ##+## #.o.#.# #.# #########.##.# #.. #.<....@..# .# ###### #.######### .# .....# #.# .# #.# .# #.# .# ##########.# ...........# ############ You could see a centaur and an orc. Vanquished Creatures Terence (D:2) An orc wizard (D:3) 4 adders A dart slug (D:1) 6 endoplasms 2 giant cockroaches 3 hobgoblins 2 jackals (D:1) 2 orcs (D:3) A quokka (D:2) 2 ball pythons (D:2) 2 bats 2 goblins (D:1) 9 kobolds 5 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arym the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 235 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1145 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 1148 | D:2 | Learned a level 2 spell: Searing Ray 1407 | D:2 | Noticed Sigmund 1680 | D:2 | Noticed Terence 1687 | D:2 | Killed Terence 1688 | D:2 | Reached XP level 4. HP: 23/30 MP: 0/8 2030 | D:2 | Learned a level 4 spell: Fulminant Prism 2271 | D:2 | Reached skill level 5 in Conjurations 2552 | D:3 | Noticed a centaur 2603 | D:3 | Reached XP level 5. HP: 32/35 MP: 4/10 2686 | D:3 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic, serial_bayou_pond_c D:2: layout_loops_corners, uniq_sigmund, uniq_terence D:3: layout_basic, overflow_temple_1_default, nemelex_altar_shiori, serial_bayou, serial_bayou_pond_e, serial_bayou_crossing, serial_bayou_pond_e, serial_bayou_pond_c, uniq_pargi Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.6 Conjurations | 5 | 5.2 Dodging | | 2.0 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: War axe | 18 | || 18 Cast: Magic Dart | 53 | 18 || 71 Searing Ray | 2 | 1 || 3 Use: Scroll | | 3 || 3 Armour: Robe | 18 | 10 || 28 Dodge: Dodged | 19 | 1 || 20