Seeded DCSS version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 1 (custom seed) 17 arym the Conjurer (level 2, 0/20 HPs) Began as a Human Conjurer on May 17, 2025. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:03:44 (1011 turns). arym the Conjurer (Human Conjurer) Turns: 1011, Time: 00:03:45 Health: 0/20 AC: 2 Str: 7 XL: 2 Next: 62% Magic: 0/5 EV: 16 Int: 18 God: Gold: 98 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . f - +0 spear rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - +5 ring of evasion HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -6) A: explore regen, robust 1, teleportitis 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons c - a +0 short sword f - a +0 spear (weapon) g - a +0 falchion Missiles j - 5 javelins Armour a - a +0 robe (worn) Jewellery l - a +5 ring of evasion (worn) Scrolls d - a scroll of torment {unknown} e - a scroll of revelation {unknown} k - a scroll of identify {unknown} Potions b - a potion of magic Talismans h - a rimehorn talisman Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. You are robust. (+10% HP) You are occasionally teleported next to monsters. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The adder bites you. x2 You are poisoned. The adder poisons you! You are out of magic! You don't have enough magic to cast this spell. You closely miss the adder. You stop channelling your searing ray. You feel sick. The adder closely misses you. You don't have enough magic to cast this spell. You feel sick. The adder barely misses you. The adder bites you. You feel sick. There is a stone staircase leading up here. You feel sick. You are no longer poisoned. The adder closely misses you. You climb upwards. There is a stone staircase leading down here. You don't have enough magic to cast this spell. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder closely misses you. You miss the adder. The adder is moderately wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder bites you but does no damage. l - a +5 ring of evasion (worn) * * * LOW HITPOINT WARNING * * * You feel sick. There is a lethal amount of poison in your body! It was a potion of mutation. You feel extremely strange. You feel weirdly uncertain. You feel robust. You die... .# ##...# #.........##...##... .# ###.# #.###.....###.###... .# #.# #.##...###.#####.### ## #.# #.##....###.###.###. ##########.###.#......###.#.###.. ............##.#..#....###<###... ###########....#......###.#.###.. ###..#.....###.###.###. ##..@S#.###.#####.### ##...#....###.###... #...##...##...##... ##..####.#.....#.## #...............# #..###......##.## #..# ########### #..# #..# You could see an adder. Vanquished Creatures A dart slug (D:2) A ribbon worm (D:2) An endoplasm (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons A bat (D:1) 4 frilled lizards A goblin (D:1) A kobold (D:2) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | arym the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 398 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 936 | D:1 | Learned a level 2 spell: Searing Ray 1011 | D:1 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 1011 | D:1 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 1011 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_basic, kennysheep_minor_cross, minmay_large_rounded_square D:2: layout_rooms Action || total ---------------------------++------- Melee: Short sword || 3 Spear || 3 Cast: Magic Dart || 26 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 13 Dodge: Dodged || 4