Dungeon Sprint DCSS version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 1302611260309491339 79 ashitagaaru the Tinkerer (level 4, -4/33 HPs) Began as a Coglin Forgewright on Feb 13, 2026. Slain by a water elemental (5 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:02:43 (247 turns). ashitagaaru the Tinkerer (Coglin Forgewright) Turns: 247, Time: 00:02:44 Health: -4/33 AC: 3 Str: 10 XL: 4 Next: 37% Magic: 9/11 EV: 11 Int: 17 God: Gold: 34 SH: 0 Dex: 12 Spells: 11/14 levels left rFire + . . (50%) a - +0 hammer {Hachiro} rCold . . . (100%) c - +0 dagger {Septimus} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.25/turn MPRegen 0.12/turn %: no teleportation @: flooded lungs, hasted, very quick A: off-hand wielding, slow wielding, warmup strikes, no jewellery, fire resistance 1, robust 1 a: Invent Gizmo (0%) You were in the Dungeon. You visited 1 branch You collected 34 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) {Hachiro} c - a +0 dagger (offhand) {Septimus} Armour b - a +0 robe (worn) d - a +0 pair of gloves (worn) Scrolls c - 3 scrolls of torment {unknown} b - a scroll of blinking i - 4 scrolls of identify e - a scroll of immolation {unknown} Potions g - a potion of magic M - 3 potions of mutation B - a potion of berserk rage f - 2 potions of enlightenment {unknown} Skills: - Level 1.8 Dodging - Level 1.6 Stealth * Level 5.8 Spellcasting - Level 7.4 Forgecraft You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 60% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 30% N/A 1% 3 Forge Blazeheart Golem Fire/Frge 17% N/A 28% 4 Forge Lightning Spire Air/Frge 17% 3d4 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are heat resistant. (rF+) You are robust. (+10% HP) Message History You start resting. HP restored. You enter the shallow water. Moving in this stuff is going to be slow. Okay, then. You open the door. You encounter a water elemental. Okay, then. There is an open door to the Ecumenical Temple here. The helpless water elemental fails to defend itself. You hit the water elemental with your +0 dagger. The water elemental is lightly damaged. You hit the water elemental with your +0 hammer. The water elemental closely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. There is an open door to the Ecumenical Temple here. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The stone spike skewers the water elemental! The water elemental is heavily damaged. The water elemental engulfs you!! Ouch! That really hurt! Water floods into your lungs! Unknown command. You feel yourself speed up. The stone spike misses the water elemental. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * The water elemental engulfs you. * * * LOW HITPOINT WARNING * * * The stone spike skewers the water elemental! The water elemental is severely damaged. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * The water elemental attacks as it pursues you! The water elemental engulfs you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<.#..'....♣♣ ♣.# ▓..#..#.....♣ ♣♣.# ▓#'####.....♣ ♣..# ▓..†..#....~♣ ♣♣.###+#+### ▓.....#...~~♣♣ ♣♣.#........ ▓.....#..~~~~♣♣♣..'.⌠...... ▓####'#..~≈≈~~~♣@E#...#### ▓.....#.~~≈~~~....#.⌠.# ▓.†.†.#.~≈~~~.....#...# ▓.....#.~~~.......#+### ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ashitagaaru the Coglin Forgewright began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 5 | D | Reached skill level 5 in Forgecraft 59 | D | Reached skill level 7 in Forgecraft 59 | D | Reached XP level 2. HP: 14/19 MP: 2/5 80 | D | Learned a level 2 spell: Construct Spike Launcher 93 | D | Encountered a scorpion 115 | D | Killed a scorpion 116 | D | Reached skill level 5 in Spellcasting 116 | D | Reached XP level 3. HP: 9/24 MP: 5/10 116 | D | Reached XP level 4. HP: 12/30 MP: 5/11 144 | D | Gained mutation: You are vulnerable to electric shocks. | (rElec-) [potion of mutation] 144 | D | Lost mutation: You are vulnerable to electric shocks. | (rElec-) [potion of mutation] 144 | D | Gained mutation: You are heat resistant. (rF+) [potion of | mutation] 144 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 247 | D | HP: 1/33 [drowned by a water elemental (4)] 247 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Forgecraft | 7 | 7.4 Spellcasting | 2 5 | 5.8 Dodging | | 1.8 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 9 | 1 || 10 Melee: Mace | 8 | 1 || 9 Dagger | 7 | 1 || 8 Cast: Kinetic Grapnel | 6 | || 6 Construct Spike L | 2 | 1 || 3 Drink: Magic | 2 | || 2 Heal wounds | 1 | || 1 Curing | 1 | || 1 Haste | | 1 || 1 Mutation | | 1 || 1 Stab: Sleeping | 2 | 1 || 3 Armour: Robe | 13 | 3 || 16 Dodge: Dodged | 13 | 1 || 14