Dungeon Sprint DCSS version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 2068062200463655115 86 ashitagaaru the Magician (level 4, -1/31 HPs) Began as a Djinni Ice Elementalist on May 6, 2026. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:55 (75 turns). ashitagaaru the Magician (Djinni Ice Elementalist) Turns: 75, Time: 00:00:55 Health: -1/31 AC: 2 Str: 7 XL: 4 Next: 78% Gold: 0 EV: 12 Int: 18 God: SH: 0 Dex: 14 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-2 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking Potions B - a potion of berserk rage Skills: + Level 3.2 Dodging - Level 2.0 Stealth + Level 6.9 Spellcasting + Level 6.9 Conjurations + Level 6.9 Hexes + Level 6.9 Summonings + Level 6.9 Necromancy + Level 6.9 Translocations + Level 6.9 Forgecraft + Level 6.9 Fire Magic + Level 6.9 Ice Magic + Level 6.9 Air Magic + Level 6.9 Earth Magic + Level 6.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 62% 1d10 1% 3 c - Ozocubu's Armour Ice 31% N/A 1% 3 d - Summon Ice Beast Ice/Summ 31% N/A 1% 3 e - Summon Small Mammal Summ 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * Your Dodging skill increases to level 3! Your Spellcasting skill gained 2 levels and is now at level 6! Your Conjurations skill gained 2 levels and is now at level 6! Your Hexes skill gained 2 levels and is now at level 6! Your Summonings skill gained 2 levels and is now at level 6! Your Necromancy skill gained 2 levels and is now at level 6! Your Translocations skill gained 2 levels and is now at level 6! Your Forgecraft skill gained 2 levels and is now at level 6! Your Fire Magic skill gained 2 levels and is now at level 6! Your Ice Magic skill gained 2 levels and is now at level 6! Your Air Magic skill gained 2 levels and is now at level 6! Your Earth Magic skill gained 2 levels and is now at level 6! Your Alchemy skill gained 2 levels and is now at level 6! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Summon Small Mammal wells up from within. Spell assigned to 'e'. You have reached level 4! You feel agile. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit) You freeze the orc wizard. The orc wizard is lightly wounded. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded, 100% to hit) You freeze the orc wizard. The orc wizard is moderately wounded. * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. You die... ▓+▓ ▓o▓ ▓S▓ ▓.▓ ▓o▓ ▓o▓ ▓@▓ ▓.▓ ▓.▓ ▓†▓ ▓†▓ ▓†▓ ▓'▓ ▓.▓ ▓.▓ You could see an orc wizard, an adder and 2 orcs. Vanquished Creatures A centaur (D) A dart slug (D) An endoplasm (D) A jackal (D) A ball python (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ashitagaaru the Djinni Ice Elementalist began the quest for | the Orb. 0 | D | ashitagaaru set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 16 | D | Reached XP level 2. HP: 16/21 MP: 0/0 61 | D | Encountered a centaur 73 | D | Killed a centaur 74 | D | Reached XP level 3. HP: 3/25 MP: 0/0 74 | D | Learned a level 1 spell: Summon Small Mammal 74 | D | Reached XP level 4. HP: 4/31 MP: 0/0 75 | D | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Spellcasting | 4 6 | 6.9 Conjurations | 4 6 | 6.9 Hexes | 4 6 | 6.9 Summonings | 4 6 | 6.9 Necromancy | 4 6 | 6.9 Translocations | 4 6 | 6.9 Forgecraft | 4 6 | 6.9 Fire Magic | 4 6 | 6.9 Ice Magic | 4 6 | 6.9 Air Magic | 4 6 | 6.9 Earth Magic | 4 6 | 6.9 Alchemy | 4 6 | 6.9 Dodging | 3 | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Unarmed | 1 | || 1 Cast: Freeze | 19 | 2 || 21 Drink: Heal wounds | 1 | || 1 Curing | 1 | || 1 Haste | 1 | || 1 Armour: Robe | 21 | 1 || 22 Dodge: Dodged | 13 | || 13