ashitagaaru the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of the Frog {rPois rC- Dex+3 SInv} [spider talisman] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. (49, 36, D) a +0 long sword of electrocution (unseen) (49, 37, D) a +4 ring mail of fire resistance (unseen) (50, 36, D) the +0 plate armour "Foladik" {rPois rN+ Str+4 Int-2} rPois: It protects you from poison. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (unseen) (50, 37, D) the earth staff of Pride {SInv Earth} [staff of earth] SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (unseen) (51, 36, D) a +2 chain mail of resonance (unseen) (51, 37, D) 4 potions of heal wounds (52, 36, D) the +9 trident "Cisyleh" {flame, *Rage rCorr Str+3 Dex+2} *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (52, 37, D) a +2 glaive of freezing (unseen) (53, 36, D) a box of beasts (53, 37, D) a +0 broad axe of electrocution (unseen) (54, 36, D) a condenser vane (59, 37, D) a spider talisman (60, 37, D) a parchment of Dispersal (61, 0, D) a +2 leather armour of cold resistance (61, 8, D) the necromancy staff "Nosecw" {rN+ Necro Alch} [staff of necromancy] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (61, 16, D) a +2 robe of cold resistance (61, 26, D) a +1 triple sword of venom (61, 36, D) a +2 robe (61, 37, D) a +2 heavy orcbow (62, 1, D) a +1 ring mail of willpower (62, 8, D) a staff of cold (62, 17, D) a staff of conjuration (62, 26, D) a +1 ring mail of willpower (62, 36, D) a staff of conjuration (62, 37, D) a staff of cold (63, 8, D) a +2 antimagic whip (63, 16, D) an amulet of reflection (63, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 27, D) a +5 battleaxe (63, 36, D) a +4 arbalest of electrocution (63, 37, D) a +2 ring mail of poison resistance (64, 16, D) a staff of air (64, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (64, 22, D) a wind drake corpse (skeletalised by now) (64, 26, D) a staff of air (65, 21, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (65, 26, D) a +3 long sword of freezing (unseen) (66, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 1, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (69, 3, D) a +0 short sword a +0 leather armour (69, 4, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (69, 36, D) a +3 vampiric halberd (70, 9, D) the +3 ring mail of the Lute {rCorr Str-5 Dex+3} rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (70, 12, D) a +0 giant spiked club 4 large rocks an ogre corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (70, 29, D) a +0 short sword a +0 robe (70, 37, D) a staff of air (unseen) (70, 38, D) a +0 dagger of draining (70, 39, D) a +0 falchion a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 40, D) a +0 trident a +0 chain mail (71, 8, D) a staff of necromancy (71, 12, D) a +0 giant club a +0 dire flail a +0 troll leather armour a troll corpse (skeletalised by now) (71, 17, D) the +2 pair of boots of Oblivion {rN+++ Regen+ rCorr Int-3} rN+++: It renders you almost immune to negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). It cannot be enchanted further. (unseen) (71, 19, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (71, 27, D) a +0 shortbow of draining (unseen) (71, 29, D) a +0 spectral quarterstaff a +0 robe a black bear corpse (skeletalised by now) (71, 36, D) a staff of conjuration (71, 37, D) a +1 trident of distortion (71, 38, D) a +0 club an orc corpse (skeletalised by now) (72, 8, D) a staff of conjuration (72, 13, D) a +0 giant spiked club a +0 giant club (72, 19, D) a +0 spear (72, 20, D) a black bear corpse (skeletalised by now) (72, 29, D) a black bear corpse (skeletalised by now) (72, 37, D) the conjuration staff of Gluttony {rF+ Conj} [staff of conjuration] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. (72, 38, D) a +0 dagger an orc corpse (skeletalised by now) (72, 39, D) a +0 dagger an orc corpse (skeletalised by now) (72, 40, D) a +2 battleaxe of flaming (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (73, 1, D) a +0 partisan of venom (73, 2, D) an iguana corpse (skeletalised by now) (73, 17, D) the +1 scale mail of Qedeinae {Rampage rC+ Int+4 Dex-4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (73, 20, D) a +0 dagger a +0 robe (73, 21, D) a +2 spectral quarterstaff (still there?) a +0 robe (still there?) (73, 29, D) a wolf corpse (skeletalised by now) (73, 39, D) a +0 halberd a +0 plate armour