Dungeon Sprint DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5928168362405148096 7 ashitagaaru the Magician (level 2, 0/21 HPs) Began as a Djinni Air Elementalist on Aug 4, 2026. Was an Initiate of Qazlal. Slain by a water moccasin (8 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:29 (87 turns). ashitagaaru the Magician (Djinni Air Elementalist) Turns: 87, Time: 00:01:30 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 5% Gold: 0 EV: 11 Int: 38 God: Qazlal [......] SH: 0 Dex: 13 rFire + + . (33%) s - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold x . . (150%) t - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + . . (50%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no helmet) rCorr . (100%) (no cloak) SInv . (no gloves) Will ..... (no amulet) Stlth ++ n - +6 ring of intelligence HPRegen 0.23/turn o - +6 ring of intelligence %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%) You were in the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. You visited 1 branch Inventory: Hand Weapons j - a +5 lajatang s - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. u - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. v - the +8 storm bow {elec, penet} (You found it in the Dungeon) It cannot be enchanted further. Armour a - a +0 robe (worn) b - an orb of guile c - an orb of mayhem d - +5 fire dragon scales e - +5 golden dragon scales f - +5 ice dragon scales g - a +5 plate armour h - +5 shadow dragon scales i - +5 storm dragon scales t - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You found it in the Dungeon) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Jewellery l - a +6 ring of dexterity m - a +6 ring of dexterity n - a +6 ring of intelligence (worn) o - a +6 ring of intelligence (worn) p - a +6 ring of strength q - a +6 ring of strength r - a ring of flight Talismans k - the fortress talisman "Omely" {rPois Will+ Int+3} (You found it in the Dungeon) [fortress talisman] rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Wands f - a wand of mindburst (7) c - a wand of iceblast (7) b - a wand of acid (7) Scrolls b - 4 scrolls of blinking g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions a - 10 potions of curing w - 10 potions of heal wounds h - 6 potions of haste B - 3 potions of berserk rage b - 2 potions of brilliance i - 2 potions of invisibility r - 4 potions of resistance m - 5 potions of might Skills: * Level 2.4 Armour - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.9 Spellcasting + Level 5.9 Conjurations + Level 5.9 Hexes + Level 5.9 Summonings + Level 5.9 Necromancy + Level 5.9 Translocations + Level 5.9 Forgecraft + Level 5.9 Fire Magic + Level 5.9 Ice Magic + Level 5.9 Air Magic + Level 5.9 Earth Magic + Level 5.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 100% 3-8/arc 1% 2 c - Swiftness Air 54% N/A 1% 3 d - Airstrike Air 27% 2d(4-20) 2% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Okay, then. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. You encounter a ball python and a water moccasin. Found a parchment of Haunt and a parchment of Magnavolt. Found a transporter. Cast which spell? (? or * to list) Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The zap hits the ball python! You feel better. You kill the ball python! Qazlal accepts your kill. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (asleep, 100% to hit) The zap hits the water moccasin! You feel better. The water moccasin is moderately wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin is struck by an arc of lightning. You feel better. The water moccasin is heavily wounded. You are struck by an arc of lightning. The water moccasin is struck by an arc of lightning. You feel better. The water moccasin is severely wounded. You are struck by an arc of lightning. The lightning grounds out. The water moccasin bites you. Casting: Static Discharge (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin is struck by an arc of lightning! You feel better. The water moccasin is almost dead. You are struck by an arc of lightning. The lightning grounds out. The water moccasin bites you! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.:.:.▓ ▓.....▓ ▓..S..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a water moccasin. Vanquished Creatures A ball python (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ashitagaaru the Djinni Air Elementalist began the quest for | the Orb. 0 | D | ashitagaaru set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {valour} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 3 | D | Found a transporter. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 23 | D | Reached skill level 5 in Spellcasting 23 | D | Reached skill level 5 in Conjurations 23 | D | Reached skill level 5 in Hexes 23 | D | Reached skill level 5 in Summonings 23 | D | Reached skill level 5 in Necromancy 23 | D | Reached skill level 5 in Translocations 23 | D | Reached skill level 5 in Forgecraft 23 | D | Reached skill level 5 in Fire Magic 23 | D | Reached skill level 5 in Ice Magic 23 | D | Reached skill level 5 in Air Magic 23 | D | Reached skill level 5 in Earth Magic 23 | D | Reached skill level 5 in Alchemy 23 | D | Reached XP level 2. HP: 21/21 MP: 0/0 38 | D | Identified the fortress talisman "Omely" {rPois Will+ | Int+3} 50 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 53 | D | Got the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 60 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 60 | D | Got the +8 storm bow {elec, penet} 68 | D | Became a worshipper of Qazlal Stormbringer 83 | D | Entered arena 2. 83 | D | Found a transporter. 83 | D | Encountered a water moccasin 87 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.9 Conjurations | 5 | 5.9 Hexes | 5 | 5.9 Summonings | 5 | 5.9 Necromancy | 5 | 5.9 Translocations | 5 | 5.9 Forgecraft | 5 | 5.9 Fire Magic | 5 | 5.9 Ice Magic | 5 | 5.9 Air Magic | 5 | 5.9 Earth Magic | 5 | 5.9 Alchemy | 5 | 5.9 Armour | 2 | 2.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Shock || 2 Static Discharge || 2 Drink: Experience || 1 Armour: Robe || 5