asiden the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a staff of conjuration (unseen) (59, 37, D) a +6 sling of draining (unseen) (60, 36, D) the +3 whip "Goblinbane" {heavy, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (60, 37, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (60, 42, D) a quicksilver dragon corpse (61, 36, D) a +2 halberd of venom (unseen) (61, 37, D) a staff of earth (unseen) (61, 40, D) a quicksilver dragon corpse (62, 0, D) a +4 heavy hand axe (62, 8, D) a +2 orcbow of flaming (62, 9, D) a +1 scale mail of positive energy (62, 17, D) a +0 heavy bardiche (62, 27, D) a parchment of Alistair's Intoxication (62, 36, D) a +3 heavy eveningstar (unseen) (62, 37, D) a +2 plate armour of fire resistance (unseen) (62, 41, D) a quicksilver dragon corpse (63, 8, D) a +6 ring of strength (63, 16, D) a +2 rapier of protection (63, 17, D) a +1 plate armour of willpower (63, 26, D) a +1 partisan of venom (63, 36, D) a +2 great sword of flaming (unseen) (63, 37, D) a parchment of Diamond Sawblades (64, 16, D) a +1 dagger of venom (unseen) (64, 18, D) a +0 mace (64, 20, D) a +0 halberd (64, 27, D) a +1 vampiric battleaxe (unseen) (65, 26, D) a staff of fire (unseen) (67, 0, D) a +2 quarterstaff of draining (67, 3, D) an adder corpse (skeletalised by now) (68, 3, D) an adder corpse (skeletalised by now) (69, 0, D) a staff of air (69, 3, D) an adder corpse (skeletalised by now) (69, 36, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (unseen) (70, 9, D) a +0 short sword of flaming (unseen) (70, 36, D) a +0 short sword (70, 37, D) a +0 short sword (70, 40, D) a +5 heavy battleaxe (71, 8, D) a +2 dagger of speed (71, 16, D) a +0 hand axe (71, 19, D) a +0 halberd a +0 robe (71, 26, D) a +2 heavy war axe (unseen) (71, 27, D) +1 steam dragon scales (71, 28, D) a staff of necromancy (71, 37, D) a +4 morningstar of holy wrath (unseen) (71, 38, D) a staff of necromancy (still there?) a +0 ring mail (still there?) an elf skeleton (still there?) (71, 39, D) the +5 lajatang of Yzibarhoch {speed, Int-5 Dex+4} Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). a +0 ring mail an elf skeleton (71, 40, D) a +0 scimitar (still there?) a +0 robe (still there?) a +2 mace of draining (still there?) (72, 8, D) a +2 falchion of holy wrath (unseen) (72, 11, D) a +0 war axe (72, 17, D) the +0 ring mail of Jidocw {rN++} rN++: It greatly protects you from negative energy. (unseen) (72, 20, D) a +0 great sword a +0 robe (72, 36, D) a staff of necromancy (72, 37, D) a storm talisman (72, 38, D) a +1 heavy trident a +0 shortbow a +0 leather armour (72, 40, D) a ring of willpower (still there?) a +2 partisan of venom (still there?) a shapeshifter skeleton (still there?) (73, 2, D) an adder corpse (skeletalised by now) (73, 17, D) a +2 robe of positive energy (unseen) (73, 20, D) a +4 broad axe of freezing (still there?) a +0 robe (still there?) (73, 27, D) a staff of earth (unseen) (73, 36, D) a +0 short sword (73, 37, D) a +0 dagger (still there?) a +0 robe (still there?) the amulet of the Howling Gods {Wildshape +Inv rElec rN+ MP+12} (still there?) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5) +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+12: It affects your magic capacity (+12). an elf skeleton (still there?) (74, 2, D) a ball python corpse (skeletalised by now)