Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 3689044987583973012 596258 aspacedog the Slayer (level 27, -3/235 HPs) Began as a Gnoll Alchemist on Feb 7, 2026. Was the Champion of Ashenzari. Killed from afar by a shooting star (24 damage) ... with a shooting star ... summoned by a star jelly ... created by the Royal Jelly ... on level 5 of the Pits of Slime. The game lasted 01:57:39 (53993 turns). aspacedog the Slayer (Gnoll Alchemist) Turns: 53993, Time: 01:57:40 Health: -3/235 AC: 3 Str: 13 XL: 27 Magic: 10/53 EV: 28 Int: 28 God: Ashenzari [******] Gold: 2816 SH: 0 Dex: 22 Spells: 2/68 levels left rFire + + . (33%) M - alchemy staff of Supernal Understanding (curse) {rElec rPois Alch, Dev, Elem} (curse) rCold + + + (20%) j - orb of the Cryptic Affliction {Glass, Cun, Comp} (curse) rNeg + + + (0%) i - +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+, Fort, Elem} (curse) rPois + (33%) P - +2 hat of the Unyielding Gaze {Will+, Elem, Sorc} (curse) rElec + (33%) c - scarf "Esoteric Kathenotheism" {rC+ rF+, Sorc, Comp} (curse) rCorr . (100%) t - +2 pair of gloves "Share My Seeker" {Fire, Elem, Self} (curse) SInv + e - +2 pair of boots of the Enigmatic Stars {Elem, Range} (curse) Will ++++. J - amulet of Ashenzari's Fanaticism {Regen+ RegenMP+ Dex+3, Comp, Elem} (curse) Stlth ++++++++ D - ring "Share My Fetters" {rC++ Will+ Dex+6, Elem, Comp} (curse) HPRegen 1.39/turn o - ring of Ashenzari's Repose {rF+ rN++ Int+5 Slay-2, Elem, Fort} (curse) MPRegen 0.73/turn %: clarity @: brilliant, about to teleport, death channelling, corroded (-16), hasted, studying 3 skills, very quick A: fangs 1, treasure sense, distributed training, antennae 1, high MP 1, electricity resistance, potion fungus, spatial entanglement }: 4/15 runes: barnacled, silver, abyssal, gossamer a: Imbue Servitor (0%), Renounce Religion (0%), Shatter the Chains (0%) You were on level 5 of the Pits of Slime. You worshipped Ashenzari. Ashenzari was exalted by your worship. You visited 11 branches of the dungeon, and saw 49 of its levels. You visited the Abyss 1 time. You visited the chambers of the Necropolis 1 time. You also visited: Ossuary, Bailey, Ice Cave, Volcano and Desolation. You collected 7343 gold pieces. You spent 4527 gold pieces at shops. Inventory: Hand Weapons y - the +10 morningstar "Eos" {elec, Halo rElec} (You found it on level 1 of the Depths) Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. C - the +10 arbalest of Voracious Prudence {penet, rElec} (You took it off a yaktaur on level 3 of the Vaults) rElec: It insulates you from electricity. It cannot be enchanted further. K - the +8 pair of quick blades "Gyre" and "Gimble" {protect} (You found it on level 3 of the Elven Halls) It cannot be enchanted further. R - the +6 arbalest "Damnation" {damnation} (You found it in the Desolation of Salt) It cannot be enchanted further. Missiles k - 2 throwing nets u - 35 boomerangs v - 11 javelins (quivered) Armour c - the cursed scarf "Esoteric Kathenotheism" (worn) {rC+ rF+, Sorc, Comp} (You found it on level 4 of the Spider Nest) It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Companions: Summonings, Necromancy and Forgecraft. e - the cursed +2 pair of boots of the Enigmatic Stars (worn) {Elem, Range} (You found it on level 5 of the Lair of Beasts) It cannot be enchanted further. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Ranged Combat: Ranged Weapons and Throwing. i - the cursed +4 Cigotuvi's embrace (worn) {Corpsefed rMiasma ^Drain rN+, Fort, Elem} (You found it in a volcano) Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. It has a curse which improves the following skills: Fortitude: Armour and Shields. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. j - the cursed orb of the Cryptic Affliction (worn) {Glass, Cun, Comp} (You found it on level 5 of the Dungeon) It has a curse which improves the following skills: Cunning: Dodging and Stealth. Companions: Summonings, Necromancy and Forgecraft. t - the cursed +2 pair of gloves "Share My Seeker" (worn) {Fire, Elem, Self} (You found it on level 2 of the Lair of Beasts) It cannot be enchanted further. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Introspection: Fighting and Spellcasting. x - an orb of attunement z - an orb of mesmerism B - a +2 cloak of willpower F - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). G - a +0 cloak of air P - the cursed +2 hat of the Unyielding Gaze (worn) {Will+, Elem, Sorc} (You found it on level 3 of the Elven Halls) It cannot be enchanted further. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Sorcery: Conjurations and Alchemy. Magical Staves b - a staff of alchemy f - a staff of earth g - a staff of fire n - a staff of air p - a staff of cold M - the cursed alchemy staff of Supernal Understanding (weapon) {rElec rPois Alch, Dev, Elem} (You took it off a deep elf zephyrmancer on level 3 of the Elven Halls) [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Alch: It increases the power of your Alchemy spells. It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Jewellery a - a +6 ring of dexterity d - the ring "Ruwal" {Fly rF- Will+ Str+2} (You found it on level 13 of the Dungeon) [ring of willpower] Fly: It grants you flight. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+2: It affects your strength (+2). m - the amulet "Laramun" {Dissipate rC+ Int+2} (You took it off a tengu reaver on level 5 of the Vaults) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). o - the cursed ring of Ashenzari's Repose (worn) {rF+ rN++ Int+5 Slay-2, Elem, Fort} (You found it on level 5 of the Lair of Beasts) [ring of protection from fire] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int+5: It affects your intelligence (+5). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Fortitude: Armour and Shields. q - an amulet of chemistry r - the ring of Xom's Wantonness {rElec rF+ Wiz Str+3 Dex+3} (You took it off a deep elf master archer on level 3 of the Elven Halls) [ring of wizardry] rElec: It insulates you from electricity. rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). s - a ring of flight w - a +5 ring of evasion A - the ring of Dim Light {rCorr EV+5 Slay+2} (You found it on level 10 of the Dungeon) [ring of evasion] rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). D - the cursed ring "Share My Fetters" (worn) {rC++ Will+ Dex+6, Elem, Comp} (You found it in an ice cave) [ring of dexterity] rC++: It greatly protects you from cold. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Companions: Summonings, Necromancy and Forgecraft. E - the ring "Atubaeth" {+Blink rElec AC+4 Str+3 Int+3} (You found it in an ice cave) [ring of protection] +Blink: It lets you blink. rElec: It insulates you from electricity. AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). H - an amulet of dissipation J - the cursed amulet of Ashenzari's Fanaticism (worn) {Regen+ RegenMP+ Dex+3, Comp, Elem} (You bought it in a shop on level 2 of the Orcish Mines) [amulet of magic regeneration] Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. Dex+3: It affects your dexterity (+3). It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. L - the ring "Pyximat" {rC+ Str+2 SInv} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of see invisible] rC+: It protects you from cold. Str+2: It affects your strength (+2). SInv: It lets you see invisible. N - the ring of Xuni {rC+ SInv Stlth+} (You took it off a deep elf master archer on level 3 of the Elven Halls) [ring of protection from cold] rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. O - the amulet "Migyan" {Spirit rF++} (You found it on level 3 of the Elven Halls) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rF++: It greatly protects you from fire. S - the ring of Guwiet Nohi {rF+ rC+} (You found it in the Desolation of Salt) [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. T - the ring "Tutaatemp" {rCorr Dex+6 Slay+5} (You found it in the Desolation of Salt) [ring of dexterity] rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Talismans h - a granite talisman l - the blade talisman "Uskoanamn" {Will+ Dex+3} (You found it on level 2 of the Elven Halls) [blade talisman] Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). I - the medusa talisman of Fortification {MP+10 Dex+3} (You bought it in a shop on level 2 of the Orcish Mines) [medusa talisman] MP+10: It affects your magic capacity (+10). Dex+3: It affects your dexterity (+3). Wands e - a wand of charming (31) f - a wand of mindburst (18) c - a wand of roots (19) a - a wand of flame (89) b - a wand of light (5) p - a wand of polymorph (13) Scrolls t - 13 scrolls of teleportation N - 7 scrolls of noise x - 3 scrolls of amnesia b - 11 scrolls of blinking V - 6 scrolls of vulnerability f - 9 scrolls of fear w - 13 scrolls of enchant weapon a - 8 scrolls of enchant armour g - 12 scrolls of fog r - 3 scrolls of revelation I - 4 scrolls of immolation p - 6 scrolls of poison S - 4 scrolls of silence T - 2 scrolls of torment W - 2 scrolls of brand weapon s - 5 scrolls of summoning Potions g - 6 potions of magic e - 5 potions of enlightenment A - 9 potions of attraction c - 14 potions of curing M - 10 potions of mutation w - 8 potions of heal wounds i - 6 potions of invisibility h - 4 potions of haste C - 2 potions of cancellation b - a potion of brilliance m - 3 potions of might L - 8 potions of lignification a - 7 potions of ambrosia r - 2 potions of resistance Miscellaneous g - a +1 phial of floods h - a +1 condenser vane (inert) Skills: + Level 21.0(23.1) Fighting + Level 18.4 Short Blades + Level 18.4 Long Blades + Level 18.4 Axes + Level 18.4 Maces & Flails + Level 18.4 Polearms + Level 18.4 Staves + Level 18.4(20.6) Ranged Weapons + Level 18.4(20.6) Throwing + Level 18.4(21.8) Armour + Level 18.9(21.1) Dodging + Level 18.8(21.0) Stealth + Level 18.4(21.8) Shields + Level 18.4 Unarmed Combat + Level 19.0(21.2) Spellcasting + Level 15.8(19.3) Conjurations + Level 15.7 Hexes + Level 15.7(21.3) Summonings + Level 15.7(21.3) Necromancy + Level 15.7 Translocations + Level 15.7(21.3) Forgecraft + Level 15.7(24.8) Fire Magic + Level 17.1(26.1) Ice Magic + Level 17.1(26.1) Air Magic + Level 15.7(24.8) Earth Magic + Level 16.5(20.0) Alchemy + Level 19.9 Invocations + Level 18.4(20.6) Evocations + Level 17.0(19.3) Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Malign Gateway Summ/Tloc 58% N/A 1% 7 b - Rimeblight Ice/Necr 63% 2d11 (prim1% 7 c - Fulsome Fusillade Conj/Alch 71% (3-5)d22 3% 8 d - Lehudib's Crystal Sp Conj/Erth 62% 10d14 1% 8 e - Summon Forest Summ/Tloc 58% N/A 1% 5 f - Ignite Poison Fire/Alch 100% N/A 0% 4 g - Eringya's Noxious Bo Alch 72% 4d6 1% 6 h - Death Channel Necr 61% N/A 1% 6 i - Sticky Flame Fire/Alch 100% 2d15 0% 4 j - Dispel Undead Necr 100% 3d31 0% 4 k - Spellspark Servitor Conj/Frge 60% N/A 1% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 0% 1 Poisonous Vapours Alch/Air 100% 1d4 0% 1 Sandblast Erth 100% 2d20 0% 1 Shock Conj/Air 100% 1d9 0% 1 Soul Splinter Necr 100% N/A 0% 1 Construct Spike Launche Frge 100% 2d7 0% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 0% 2 Jinxbite Hex 100% 2d4 0% 2 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Sublimation of Blood Necr 100% N/A 0% 2 Call Canine Familiar Summ 100% N/A 0% 3 Frozen Ramparts Ice 100% 1d16 0% 3 Fugue of the Fallen Necr 100% N/A 0% 3 Inner Flame Hex/Fire 100% N/A 0% 3 Mephitic Cloud Conj/Alch/Air 100% N/A 0% 3 Ozocubu's Armour Ice 100% N/A 0% 3 Stone Arrow Conj/Erth 100% 3d13 0% 3 Summon Ice Beast Ice/Summ 100% N/A 0% 3 Swiftness Air 100% N/A 0% 3 Teleport Other Tloc 100% N/A 0% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3 Anguish Hex/Necr 58% N/A 0% 4 Eringya's Surprising Cr Summ 100% N/A 0% 4 Forge Blazeheart Golem Fire/Frge 100% N/A 0% 4 Iskenderun's Mystic Bla Conj/Tloc 100% 2d19 (+2d10% 4 Leda's Liquefaction Alch/Erth 74% N/A 0% 4 Martyr's Knell Necr/Summ 100% N/A 0% 4 Olgreb's Toxic Radiance Alch 100% N/A 0% 4 Petrify Alch/Erth 74% N/A 0% 4 Rending Blade Conj/Frge 100% 2d(14+3*) 0% 4 Summon Seismosaurus Egg Summ/Erth 100% N/A 0% 4 Vhi's Electric Charge Tloc/Air 100% N/A 0% 4 Alistair's Intoxication Alch 96% N/A 0% 5 Alistair's Walking Alem Alch/Frge 100% N/A 0% 5 Borgnjor's Vile Clutch Necr/Erth 63% N/A 0% 5 Curse of Agony Necr 100% N/A 0% 5 Detonation Catalyst Fire/Alch 100% 2d5 0% 5 Freezing Cloud Conj/Ice/Air 64% 6-21 0% 5 Hoarfrost Cannonade Ice/Frge 63% 3d10/3d21 0% 5 Irradiate Conj/Alch 71% 3d35 0% 5 Lee's Rapid Deconstruct Erth 64% 3d29* 0% 5 Metabolic Englaciation Hex/Ice 60% N/A 0% 5 Nazja's Percussive Temp Frge 61% 4d14 0% 5 Silence Hex/Air 60% N/A 0% 5 Forge Monarch Bomb Fire/Frge 75% 4d23 0% 6 Permafrost Eruption Ice/Erth 65% 2x4d13 0% 6 Plasma Beam Fire/Air 78% 2x1d95 0% 6 Cause Fear Hex 54% N/A 1% 4 Forge Phalanx Beetle Frge 61% N/A 1% 6 Starburst Conj/Fire 74% 6d19 1% 6 Enfeeble Hex 54% N/A 1% 7 Haunt Necr/Summ 61% N/A 1% 7 Summon Hydra Summ 61% N/A 1% 7 Shatter Erth 64% 3d48* 5% 9 Disjunction Tloc 54% N/A 14% 8 Death's Door Necr 61% N/A 22% 9 Dragon's Call Summ 61% N/A 22% 9 Platinum Paragon Frge 61% 4d22 22% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:8 Shoals (4/4) Lair:3 Spider (4/4) Lair:3 Slime (5/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (1/5) Depths:4 Ossuary (visited) Bailey (visited) IceCv (visited) Volcano (visited) Desolation (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:1 :*: D:15 * Orc:1 :[ Orc:2 *([= Shoals:4 : Vaults:1 *: Vaults:3 *: Depths:1 : Depths:2 :* Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:2 Depths:3 Depths:4 Pandemonium: Depths:2 Depths:4 Ziggurat: Depths:1 Annotations: D:6 Blorkula the orcula Depths:1 1 transporter Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. You have a pair of small antennae on your head. You have an increased reservoir of magic. (+10% MP) You are resistant to electric shocks. (rElec) You may spread the effect of potions you drink to nearby monsters. When you translocate, a monster is sometimes pulled along with you. Message History Your spectral four-headed slymdra is burned by acid! Your spectral four-headed slymdra hits the acid blob!! Your spectral four-headed slymdra drains the acid blob! Your spectral four-headed slymdra is burned by acid! Something hits your spectral Royal Jelly. Your spectral Royal Jelly is splashed with acid. Your spectral Royal Jelly seems to be corroded for longer. Something engulfs your spectral Royal Jelly!! Something hits your spectral Royal Jelly. The shooting star hits you!! * * * LOW HITPOINT WARNING * * * You are knocked back. Acid dripping from the walls corrodes you. The star jelly jiggles. The eldritch tentacle segment leaves your sight. The acid blob leaves your sight. Your spectral Royal Jelly hits the acid blob!! Your spectral Royal Jelly is burned by acid! Your spectral Royal Jelly hits the acid blob! Your spectral Royal Jelly is burned by acid! The star jelly attacks as it pursues you! The star jelly completely misses you. The star jelly barely misses you. Something hits your spectral Royal Jelly! Your spectral Royal Jelly is destroyed! The eye of draining smirks and gazes at you. You encounter a star jelly. The shooting star hits you!! * * * LOW HITPOINT WARNING * * * You are knocked back. The void ooze jiggles. Your spectral four-headed slymdra hits the slime creature! x2 Your spectral four-headed slymdra hits the slime creature. Your spectral four-headed slymdra drains the slime creature. Your spectral four-headed slymdra hits the slime creature! The eldritch tentacle segment leaves your sight. x2 The acid blob spits acid at you. The splash of acid hits you! * * * LOW HITPOINT WARNING * * * The shooting star hits you!! You die... ,,{,,,,* *,,** ,.{...#* **** ,.{....#* ,.......## ,..{.....#### ,...........### ,.............### ,...............# ,........J..@...## ,...........v....# ,.......ZJJJ