Dungeon Crawl Stone Soup version 0.35-a0-1268-gbbeaa5dcc0 (webtiles) character file. Game seed: 17996908073970689276 2 aspacedog the Changeling (level 1, 0/11 HPs) Began as a Gnoll Mystic on Oct 11, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (183 turns). aspacedog the Changeling (Gnoll Mystic) Turns: 183, Time: 00:00:09 Health: 0/11 AC: 2 Str: 7 XL: 1 Next: 36% Magic: 0/5 EV: 11 Int: 17 God: Gold: 19 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn b - vision talisman %: no passive effects @: vision-form, studying 7 skills A: glimmercast, see invisible, reduced hp, fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. Your third eye was open. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Talismans b - a vision talisman (worn) c - a jade talisman Scrolls c - a scroll of silence {unknown} e - 2 scrolls of enchant armour {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} Skills: + Level 0.0 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 3.0 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 0.1 Unarmed Combat + Level 4.4 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Forgecraft + Level 1.1 Fire Magic + Level 1.1 Ice Magic + Level 1.1 Air Magic + Level 1.1 Earth Magic + Level 0.0 Alchemy + Level 0.1 Invocations + Level 0.0 Evocations + Level 4.9 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ice Thorns Ice/Erth 28% 1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sirocco Fire/Air 14% 2d6 14% 2 Dragon Veins Fire/Ice/Erth/A9% 3d(4/4/4/228% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your third eye is open. You can weaponise the residue left behind from casting spells. You have supernaturally acute vision. (SInv) Your maximum health is decreased. Your helmet and gloves are melded. You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Thorns of ice sprout around the hobgoblin. The residue of your spell condenses into glimmer. The jackal barks! The jackal misses you. You encounter a jackal. The ice thorns skewer the jackal. The jackal is severely wounded. The jackal barely misses you. The ice thorns skewer the hobgoblin. The hobgoblin is almost dead. You condense the glimmer around your hands and fire it at the jackal! The glimmering dart hits the jackal. The jackal is lightly wounded. The ice thorns skewer the jackal but do no damage. The jackal is severely wounded. The jackal bites you. The ice thorns skewer the jackal but do no damage. The jackal is severely wounded. The jackal bites you. The jackal barely misses you. The hobgoblin barely misses you. You condense the glimmer around your hands and fire it at the jackal! The glimmering dart hits the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. You barely miss the jackal. The jackal is severely wounded. The jackal barks! The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * Casting: Ice Thorns (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 10% risk of failure) Press: ? - help, Dir - move target Aim: a hobgoblin (severely wounded) Thorns of ice sprout around the hobgoblin. The residue of your spell condenses into glimmer. The jackal barely misses you. The jackal closely misses you. The hobgoblin misses you. The jackal bites you. You die... . ## .....?.# # ... #....^.# # ... ....§^# # #.# ...^§ ###### ... ... # ...## #.##h###.# #.# #.## #..^hh§..##..#.# ##... #..^g@§!.....#.# #.... ####^#######.#.# #.... #....# #.#.# #.... #....# #.#.# #.... #....# #.#.# #.... ¿ #### ##.#.# #.#.###.... ¿ ..# #.#.#######.#........ #.# #.#.................. ##.## #.####.........###### You could see 3 jackals and a hobgoblin. Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aspacedog the Gnoll Mystic began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 183 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_ring Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- Vision | * | 1 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Ice Thorns || 9 Armour: Robe || 6 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 183 | 183 | 0 | 0 | 148 | 1 | 183.0 | Dungeon | 183 | 183 | 0 | 0 | 148 | 1 | 183.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 183 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+