Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 18386339877969538429 25 assainn9999999 the Conjurer (level 2, 15/15 HPs) *EXPLORE* Began as a Deep Elf Conjurer on Jan 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:18:55 (838 turns). assainn9999999 the Conjurer (Deep Elf Conjurer) Turns: 838, Time: 00:18:56 Health: 15/15 AC: 2 Str: 4 XL: 2 Next: 86% Magic: 8/8 EV: 11 Int: 22 God: Gold: 5 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of guardian spirit Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: guardian spirit @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 5 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a ring of fire (quivered) g - an amulet of guardian spirit (around neck) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of noise {unknown} e - a scroll of blinking {unknown} h - a scroll of revelation {unknown} Potions b - 2 potions of magic Skills: + Level 2.5 Dodging - Level 2.4 Stealth + Level 0.1 Unarmed Combat + Level 3.1 Spellcasting + Level 5.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. You start removing your amulet. You continue removing your amulet of guardian spirit. x4 You finish removing your amulet of guardian spirit. Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Okay, then. You aren't wearing any rings or amulets. You drop an amulet of guardian spirit. You see here an amulet of guardian spirit. g - an amulet of guardian spirit You start putting on your amulet. You continue putting on your amulet of guardian spirit. x3 Magic restored. You continue putting on your amulet of guardian spirit. x2 You finish putting on your amulet of guardian spirit. You feel your power drawn to a protective spirit. g - an amulet of guardian spirit (around neck) You are a level 2 Deep Elf Conjurer. You are 86% of the way to level 3. Play time: 00:18:08 (838 turns). Zot will find you in 11161 turns if you stay in this branch and explore no new floors. Okay, then. Number of times to repeat, then command key: You must enter the number of times for the command to repeat. There are no items here. You're already here! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ......'....(.........>.#.# ...>..######.########..#.# ......# #.########..#.# ..##########...........#.# ..........###########..#.# ..........# #..........#.# #.........# #.#####...##.# #.........# #.#.###.####.# #.........# #.#.@##÷# #.# #.........# #.#.....# #.# #.........###.#...######.# ..#####.....#.#........#.# ..# #####......#####.#.# ..# ###.>.)......#.# ### ##.#########.# # #.# #.# #### #.# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:2) 5 endoplasms 2 giant cockroaches (D:1) 5 hobgoblins (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | assainn9999999 the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 182 | D:1 | ver' 187 | D:1 | Entered explore mode. 340 | D:1 | Slain by an endoplasm (3 damage) 340 | D:1 | You cheat death using unusual wizardly powers. 388 | D:1 | Reached XP level 2. HP: 11/15 MP: 8/8 401 | D:1 | Learned a level 2 spell: Searing Ray 436 | D:1 | Reached skill level 5 in Conjurations 760 | D:1 | monsters xd 838 | D:1 | Quit the game Illustrated notes ###### #.#.ß# #..#'### ####### #### #<.#'..###.....# #... #..#'#.........#########... #.#.ß#####@...........##... ###### ####.............† #.........##..† #.........##... #.##.####.##... #.##.####.##### #.##......##### #.####......... #>......... Turn 182 on D:1: ver' #.........# #.#.........# # #.........#########.#.........# # #.........'.........#.........### ##........####........#####.....# #........# #........# #####.. #........# #........# ### #........# ###....### # ########## #....# ##@.†.#### #........# #...†....# #........# #........# ########........# #...............# #..............[# #...............# Turn 760 on D:1: monsters xd Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic D:2: layout_rooms, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.5 Stealth | | 2.4 Unarmed Combat | | 0.1 Spellcasting | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 44 Cast: Magic Dart || 40 Searing Ray || 3 Stab: Sleeping || 1 Armour: Robe || 54 Dodge: Dodged || 75