Dungeon Sprint DCSS version 0.34-a0-920-g8c381c6311 (webtiles) character file. Game seed: 12506658034651230686 0 assainn9999999 the Grave Robber (level 1, 4/14 HPs) Began as a Revenant Necromancer on Oct 9, 2025. Safely got out of the dungeon. The game lasted 00:00:38 (41 turns). assainn9999999 the Grave Robber (ReNe) Turns: 41, Time: 00:00:39 Health: 4/14 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You escaped. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions g - 3 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste Skills: + Level 1.7 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 24% 2d8 7% 2 Vampiric Draining Necr 12% 2d6 14% 3 Animate Dead Necr 12% N/A 41% 4 Curse of Agony Necr 12% N/A 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History Ijyb is no longer weakened. Ijyb misses you. Ijyb misses you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of paralysis (severely wounded, chance to affect: 54%) Ijyb resists with significant effort. Ijyb barely misses you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Ijyb closely misses you. Ijyb hits you but does no damage. Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb hits you with a +0 dagger. Ijyb hits you with a +0 dagger. You can act again. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of paralysis (severely wounded, chance to affect: 54%) Ijyb resists with significant effort. Ijyb stops to study her wand. Ijyb hits you with a +0 dagger. Ijyb zaps a wand. You resist with significant effort. Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Ijyb zaps a wand. You resist with significant effort. Ijyb zaps a wand. You resist with significant effort. You can act again. There is a staircase leading out of the dungeon here. Ijyb hits you but does no damage. You have escaped! ####### #@.#..+ #.g'..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | assainn9999999 the Revenant Necromancer began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 2 | D | Noticed Ijyb 2 | D | Paralysed by Ijyb for 3 turns 8 | D | Paralysed by Ijyb for 4 turns 30 | D | Paralysed by Ijyb for 3 turns 36 | D | Paralysed by Ijyb for 4 turns 41 | D | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Cast: Soul Splinter || 5 Armour: Robe || 14 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 41 | 41 | 0 | 0 | 0 | 1 | 41.0 | Dungeon | 41 | 41 | 0 | 0 | 0 | 1 | 41.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 41 daAuts