assainn9999999 the Dungeon [Shop] Ewner's General Store a parchment of Cause Fear (188 gold) a scroll of revelation (unknown) (97 gold) a sanguine talisman (390 gold) a phantom mirror (520 gold) a medusa talisman (162 gold) a sack of spiders (520 gold) a parchment of Fulsome Fusillade (625 gold) a scroll of vulnerability (unknown) (52 gold) [Shop] Numig's Antique Weapon Shoppe a +0 club (12 gold) a +0 shortbow (72 gold) a +0 short sword (72 gold) a +6 flail of holy wrath (919 gold) a +0 club (12 gold) the +10 quarterstaff "Manull" {rebuke, rElec rC+} (1824 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. a +0 sling (36 gold) a +0 quarterstaff (120 gold) a +0 dagger of draining (134 gold) [Shop] Remu's Book Emporium a manual of Alchemy (800 gold) a parchment of Swiftness (96 gold) a parchment of Blink (61 gold) a parchment of Cause Fear (145 gold) a parchment of Lehudib's Crystal Spear (481 gold) a parchment of Launch Clockwork Bee (96 gold) a parchment of Enfeeble (376 gold) a parchment of Martyr's Knell (145 gold) a parchment of Mephitic Cloud (96 gold) [Shop] Tanuajusou's General Store a potion of ambrosia (unknown) (88 gold) a wand of paralysis (4) (105 gold) the +0 pair of boots of Cuwk {rC+} (203 gold) rC+: It protects you from cold. It cannot be enchanted further. a staff of conjuration (unknown) (275 gold) a scroll of identify (unknown) (22 gold) the +7 hand cannon "Mule" {flame, backblast, rF+} (1073 gold) rF+: It protects you from fire. It cannot be enchanted further. a +0 dagger (22 gold) (5, 36, D) a +3 whip of holy wrath a +0 robe (7, 50, D) the +11 scale mail of Jyro {Command, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. a +0 dire flail a demonspawn skeleton (8, 16, D) the +4 robe of Nice Birdsong {rPois rC+ Str+2 Stlth+} rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (8, 36, D) a +3 whip of holy wrath a +0 robe (10, 56, D) a hell hound corpse (skeletalised by now) (11, 56, D) a hell hound corpse (skeletalised by now) (13, 12, D) a +0 trident (13, 50, D) a +0 great sword of electrocution a +0 arbalest of freezing +0 ice dragon scales a demonspawn corpse (skeletalised by now) (14, 28, D) a +3 whip of venom (15, 12, D) a hell hound skeleton (15, 32, D) the +4 robe of Fadit {rC+} rC+: It protects you from cold. It cannot be enchanted further. (16, 12, D) a hell hound skeleton (22, 34, D) a +0 dagger a +0 robe (22, 36, D) the +5 demon whip of Xucsaguygi {venom, rElec rC+ rN+ Dex-3} rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (23, 32, D) a +2 whip of holy wrath a +0 robe (23, 42, D) a +0 great sword a +0 ring mail a demonspawn corpse (skeletalised by now) (24, 14, D) a +2 demon trident of freezing +2 acid dragon scales a +0 tower shield of protection a demonspawn corpse (skeletalised by now) (24, 42, D) a +0 dagger a +2 robe of resistance (24, 48, D) a +1 whip of holy wrath a +0 robe (25, 12, D) a +3 scimitar of flaming (25, 36, D) a +0 dagger a +0 robe the +5 triple crossbow of the Mind {chaos, rC- Str+3 Dex+3} rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (26, 14, D) a +1 whip (26, 32, D) a +2 flail of flaming a +0 shortbow a +0 robe (28, 32, D) a +7 great sword of flaming +1 pearl dragon scales (29, 18, D) a quicksilver dragon skeleton (29, 32, D) a +2 whip of holy wrath a +0 robe (32, 36, D) the +2 swamp dragon scales of Salvation {rPois rF- Regen+ Int+4 SInv} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (33, 18, D) a +0 trident a +0 robe (34, 48, D) a +1 whip of holy wrath a +0 robe (37, 8, D) a +1 whip (37, 10, D) a +2 long sword of holy wrath a +0 tower shield (38, 14, D) a +0 glaive a +0 ring mail a demonspawn skeleton (38, 32, D) the +10 long sword of the Well-Known Towns {venom, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (39, 14, D) a +0 scythe of freezing (39, 50, D) a +3 whip of holy wrath a +0 robe a +4 great sword of flaming +2 fire dragon scales (41, 18, D) a +3 scimitar of flaming (41, 30, D) a +0 demon trident of freezing a +0 chain mail a demonspawn skeleton (42, 22, D) the +2 robe of the Clean God {rC+} rC+: It protects you from cold. It cannot be enchanted further. (42, 28, D) a +0 double sword of freezing a +0 plate armour a +1 tower shield of protection a demonspawn skeleton (42, 30, D) a +3 great sword a +3 plate armour of command a demonspawn skeleton (50, 10, D) a hell hog corpse (skeletalised by now) (50, 16, D) a +0 trident (51, 22, D) a +1 whip of holy wrath a +0 robe (51, 46, D) a +2 partisan of holy wrath (52, 10, D) a hell hog corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (52, 44, D) a +0 trident a +0 robe (53, 18, D) a +5 scimitar of holy wrath a +0 tower shield (53, 30, D) the orb "Widyoqap" {Stardust, Air} Air: It increases the power of your Air spells. (57, 18, D) a snapping turtle skeleton (58, 8, D) the +4 robe "Eteet" {rCorr SInv} rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (58, 54, D) a +2 scimitar of holy wrath a +0 tower shield (59, 4, D) a +2 scythe of flaming (59, 54, D) a +0 trident (60, 18, D) a +0 trident (61, 4, D) a +6 great sword of flaming +0 pearl dragon scales (62, 18, D) a +2 demon whip of draining a +0 chain mail (62, 30, D) a +0 whip a +0 robe (62, 54, D) a +7 great sword of flaming +0 pearl dragon scales (63, 54, D) a +0 vampiric scythe (64, 4, D) a +1 falchion of flaming a +0 longbow a +0 robe (64, 30, D) a ball python skeleton (65, 4, D) a +2 sacred scourge of holy wrath a +0 robe (65, 22, D) a +2 glaive of holy wrath (65, 42, D) a +1 whip (66, 54, D) a +0 trident