Dungeon Sprint DCSS version 0.34-a0-167-g585f80a30c (webtiles) character file. Game seed: 3494957279742443481 15 astronautfromHyrule the Conjurer (level 2, -5/22 HPs) Began as a Draconian Conjurer on July 2, 2025. Slain by an iron imp (10 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:59 (141 turns). astronautfromHyrule the Conjurer (DrCj) Turns: 141, Time: 00:01:00 Health: -5/22 AC: 4 Str: 9 XL: 2 Next: 34% Magic: 2/5 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . g - +2 trident rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no teleportation @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +2 trident (weapon) Scrolls f - a scroll of blinking i - 2 scrolls of vulnerability j - 5 scrolls of amnesia k - a scroll of butterflies Potions a - 4 potions of magic b - a potion of curing d - a potion of haste e - 3 potions of berserk rage h - 2 potions of invisibility Skills: + Level 0.4 Fighting + Level 0.6 Polearms + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.3 Spellcasting + Level 5.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 5 runed doors Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. There is an open door here. You see here a quokka corpse. The hobgoblin attacks as it pursues you! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You barely miss the hobgoblin. The hobgoblin closely misses you. You puncture the hobgoblin! You kill the hobgoblin! You barely miss the iron imp. You tail-slap the iron imp. The iron imp is lightly wounded. The iron imp hits you. * * * LOW HITPOINT WARNING * * * You feel much better. The gnoll barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Magic courses through your body. The iron imp hits you. The gnoll hits you from afar with a +0 spear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray misses the iron imp. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The iron imp hits you! * * * LOW HITPOINT WARNING * * * The gnoll misses you. The searing ray misses the iron imp. The searing ray hits the gnoll. You kill the gnoll! The iron imp hits you! You die... ##########++ ##########+##........... #..(.')))'.##......#..#. ##########.##........... #...........†........... #+#####'#####......#..#. #.)#..##........... +.@5Z.#####'#####++ ####)###.......# ...##.......# ....##.......# #+#####...<...# #.......# #.......# #.......# ######### You could see an iron imp and a ball python zombie. Vanquished Creatures 2 gnolls (D) A giant cockroach (D) 2 hobgoblins (D) A quokka (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | astronautfromHyrule the Draconian Conjurer began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 66 | D | Reached skill level 5 in Conjurations 66 | D | Reached XP level 2. HP: 9/20 MP: 5/5 114 | D | Learned a level 2 spell: Searing Ray 137 | D | HP: 1/22 [iron imp (5)] 141 | D | Slain by an iron imp Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, titanium_vault_3, iron_vault_2, final_vault] Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Stealth | 2 | 2.1 Conjurations | 5 | 5.7 Fighting | | 0.4 Polearms | | 0.6 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Trident || 17 Tailslap || 3 Cast: Magic Dart || 8 Searing Ray || 1 Use: Potion || 2 Armour: Skin || 17 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 145 | 145 | 0 | 45 | 0 | 1 | 145.0 | Dungeon | 145 | 145 | 0 | 45 | 0 | 1 | 145.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 145 daAuts