atomiclemming Level 1 of the Dungeon (2, -2, D:1) a ring of willpower (5, -8, D:1) a frilled lizard corpse (skeletalised by now) (14, -30, D:1) a quokka corpse (skeletalised by now) (14, -20, D:1) a bat skeleton (14, -19, D:1) a staff of alchemy (14, -1, D:1) a ball python skeleton (15, -25, D:1) a +0 dagger a goblin skeleton (15, 4, D:1) a +0 club a bat skeleton (16, -1, D:1) a quokka skeleton (21, -19, D:1) an inkwell talisman (35, -8, D:1) a bat skeleton (37, -16, D:1) a quokka skeleton (39, 0, D:1) a rat skeleton (42, -21, D:1) a ring of willpower (51, -19, D:1) 2 flux baubles (52, -4, D:1) a +0 ring mail (53, -4, D:1) a +4 ring of protection Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (1, 0, D:2) a jackal corpse (skeletalised by now) (8, 16, D:2) a +0 dagger a kobold corpse (skeletalised by now) (16, 3, D:2) a +0 dagger a goblin corpse (skeletalised by now) (23, 3, D:2) a +0 robe (24, -12, D:2) a ring of wizardry (29, -6, D:2) a +0 flail (38, -18, D:2) an amulet of faith (38, 9, D:2) a bat skeleton (39, -17, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (8, 12, D:3) a ring of poison resistance (17, -12, D:3) a +0 robe (17, 5, D:3) a +0 short sword (25, -4, D:3) a +0 whip a +0 club a +0 ring mail a +0 whip a +0 dagger a +0 chain mail a rat skeleton an orc skeleton an orc skeleton an orc skeleton (55, 7, D:3) a rat corpse (skeletalised by now) (59, 9, D:3) a ring of see invisible (60, -10, D:3) a +0 dagger a goblin corpse (skeletalised by now) (71, 4, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (7, 22, D:4) a +0 club (7, 23, D:4) a +0 trident (8, 35, D:4) an amulet of guardian spirit (11, 52, D:4) a +0 long sword (27, 24, D:4) a +0 whip (30, 14, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Arenien's Weapon Emporium a +0 mace (36 gold) a +0 club (6 gold) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} (526 gold) Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. 3 poisoned darts (21 gold) 2 throwing nets (72 gold) a +0 spectral giant club (86 gold) 5 javelins (180 gold) a +0 sling (18 gold) a +0 flail (42 gold) (1, -13, D:5) a potion of attraction (4, -3, D:5) an amulet of wildshape (12, 3, D:5) a +0 club (21, -14, D:5) a quill talisman