Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. austinsmess the Apothecary (Merfolk Alchemist) Turns: 140, Time: 00:03:30 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 20% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +6 ring of strength Potions b - a potion of magic Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 0.4 Unarmed Combat + Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 4.0 Alchemy You have 3 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 11% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 14% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You are frozen. You barely miss the endoplasm. The endoplasm misses you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. You punch the endoplasm, but do no damage. The endoplasm is almost dead. The endoplasm completely misses you. You hit the endoplasm. You kill the endoplasm! You feel your willpower return. There is an open door here. There is a stone staircase leading down here. HP restored. You climb downwards. Found a lumpy beryl amulet. There is a stone staircase leading up here. d - an amulet of the acrobat You drop an amulet of the acrobat. You see here an amulet of the acrobat. #.....# #####.....# ..........# #..<..# #.....# ###.### #.# #.######## #."@.....# ########.# There are no monsters in sight! Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | austinsmess the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 Illustrated notes Action || total ---------------------------++------- Melee: Unarmed || 11 Punch || 1 Use: Scroll || 1 Armour: Robe || 4 Dodge: Dodged || 6