Dungeon Crawl Stone Soup version 0.33-a0-299-gc96b193c27 (webtiles) character file. Game seed: 17183615031858078840 284 avangion the Magician (level 6, -4/45 HPs) Began as a Djinni Air Elementalist on Nov 5, 2024. Slain by a wight ... wielding a +4 falchion (11 damage) ... in an ossuary on Nov 6, 2024. The game lasted 00:06:22 (2617 turns). avangion the Magician (Djinni Air Elementalist) Turns: 2617, Time: 00:06:22 Health: -4/45 AC: 4 Str: 7 XL: 6 Next: 54% Gold: 234 EV: 12 Int: 19 God: SH: 0 Dex: 18 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ p - +0 helmet rElec . (no cloak) rCorr . j - +0 pair of gloves SInv + (boots unavailable) Will ..... l - amulet "Ziptetz" {RegenMP+ Dex+5 Stlth+} Stlth +++ S - ring of see invisible HPRegen 0.27/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 234 gold pieces. Inventory: Missiles v - a throwing net Armour a - a +0 robe (worn) j - a +0 pair of gloves (worn) p - a +0 helmet (worn) Magical Staves o - a staff of earth Jewellery l - the amulet "Ziptetz" (around neck) {RegenMP+ Dex+5 Stlth+} (You found it on level 2 of the Dungeon) [amulet of magic regeneration] It increases your rate of magic regeneration. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. RegenMP+: It increases your rate of magic regeneration. q - a ring of fire N - a ring of positive energy S - a ring of see invisible (left hand) Scrolls b - 3 scrolls of teleportation {unknown} d - 4 scrolls of identify {unknown} e - a scroll of summoning {unknown} k - 2 scrolls of immolation {unknown} m - a scroll of silence {unknown} n - a scroll of vulnerability {unknown} s - a scroll of fog {unknown} t - a scroll of noise {unknown} Potions c - a potion of attraction {unknown} f - 3 potions of heal wounds {unknown} g - a potion of cancellation {unknown} h - a potion of mutation {unknown} i - a potion of haste {unknown} r - a potion of enlightenment {unknown} u - a potion of degeneration {unknown} w - a potion of curing {unknown} x - a potion of lignification {unknown} Skills: + Level 2.4 Fighting + Level 3.6 Dodging + Level 2.9 Stealth * Level 4.2 Spellcasting * Level 4.2 Conjurations * Level 4.2 Hexes * Level 4.2 Summonings * Level 4.2 Necromancy * Level 4.2 Translocations * Level 4.2 Fire Magic * Level 4.2 Ice Magic * Level 4.2 Air Magic * Level 4.2 Earth Magic * Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 80% 1d8 2% 1 b - Static Discharge Conj/Air 40% 3-5/arc 3% 2 c - Airstrike Air 10% 2d(2-18) 22% 4 d - Magic Dart Conj 80% 1d7 2% 1 e - Lesser Beckoning Tloc 40% N/A 3% 2 s - Swiftness Air 20% N/A 7% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21727 Ossuary (1/1) Zot: 5656 Temple: D:4-7 Altars: Fedhas Hepliaklqana Trog The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The burial acolyte utters a dark prayer and points at you. Your life force is offered up. * * * LOW HITPOINT WARNING * * * The burial acolyte is healed. The wight is healed. You take 11 damage, and have 8/43 hp. MASSIVE DAMAGE!! Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - burial acolyte Aim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 60% to hit) The zap hits the burial acolyte. The burial acolyte is severely wounded. The zap hits the wight. The wight is moderately damaged. * * * LOW HITPOINT WARNING * * * Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - burial acolyte Aim: a burial acolyte, wielding a +0 dagger and wearing a +0 robe (severely wounded, 60% to hit) The zap hits the burial acolyte. You kill the burial acolyte! The zap hits the wight. The wight is heavily damaged. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 7/45 hp. Your magical contamination has completely faded away. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wight Aim: a wight, wielding a +4 falchion and wearing a +0 robe (heavily damaged, 71% to hit) The zap hits the wight! The wight is almost destroyed. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 8/45 hp. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +4 falchion and wearing a +0 robe (almost destroyed, 71% to hit) The zap misses the wight. * * * LOW HITPOINT WARNING * * * The wight hits you with a +4 falchion! You die... # ...♣# ....# ## #..# ############## #. ♣.. #............# ## ♣#.. ### #####+####'#####'# ##. ...# #z# #.....##.#.#.#.#.###.. ♣#.#♣#######.ß.♣.##'#'#'##'###... z#.'.....).....z@♣.........).'... ♣#.#♣#######.♣.ß.###'##'#'#'##... ...# #z# #.....##.#.#.#.#.###.. ♣#..#### #####'##########'# ##. ♣..# #............# ## #..# ############## # ....# ...♣# #### You could see a wight. Vanquished Creatures A burial acolyte (Ossuary) A wight (Ossuary) An orc priest (D:3) 4 gnolls (D:3) 3 adders A dart slug (D:2) 3 ribbon worms 5 orcs 6 bats 7 endoplasms 4 giant cockroaches 3 goblins 5 hobgoblins 4 jackals (D:2) 3 kobolds 4 quokkas 2 ball pythons A ball python skeleton (Ossuary) 5 frilled lizards A hobgoblin skeleton (Ossuary) 4 kobold skeletons (Ossuary) 2 orc skeletons (Ossuary) 5 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | avangion the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | avangion set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Reached XP level 2. HP: 16/22 MP: 0/0 345 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/0 345 | D:1 | Learned a level 1 spell: Magic Dart 613 | D:2 | Reached skill level 1 in Fighting 664 | D:2 | Found a faded altar of an unknown god. 691 | D:2 | Identified the amulet "Ziptetz" {RegenMP+ Dex+5 Stlth+} 1021 | D:2 | Reached XP level 4. HP: 29/32 MP: 0/0 1517 | D:2 | Upgraded the game from 0.33-a0-298-g559140af29 to | 0.33-a0-299-gc96b193c27 1594 | D:3 | Reached XP level 5. HP: 34/37 MP: 0/0 1594 | D:3 | Learned a level 2 spell: Lesser Beckoning 1840 | D:3 | Found a bloodstained altar of Trog. 1841 | D:3 | Found a hazy altar of Hepliaklqana. 1889 | D:3 | Found a blossoming altar of Fedhas. 1890 | D:3 | Found a glowing golden altar of the Shining One. 2260 | D:4 | Found a sand-covered staircase. 2274 | Ossuary | Entered an ossuary 2450 | Ossuary | Reached XP level 6. HP: 21/43 MP: 0/0 2564 | Ossuary | Noticed a laughing skull 2571 | Ossuary | Noticed a laughing skull 2574 | Ossuary | Noticed a laughing skull 2575 | Ossuary | Noticed a laughing skull 2577 | Ossuary | Noticed a laughing skull 2617 | Ossuary | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_basic, chequers_serial_rivers_marsh D:2: minmay_inner_zag, layout_basic, angelslayer_ecumenical_altar_simple_liquid, minmay_door_square D:3: layout_rooms, mainiacjoe_overflow_alcove_3 D:4: layout_gridville, nicolae_overflow_crystal_walls, lightli_ossuary_entry_decrepit_ruins, serial_co_window_serial, co_window_paths_b, co_window_corner_a, co_window_cross_1, co_window_paths_a, co_window_corner_a, co_window_unsneaky_path_a, co_window_broadway_c, co_window_2corner, co_window_of_opportunity_b, co_window_corner_ca, co_window_broadway_b, co_window_paths_c, glass_columns_c, glass_columns_a Ossuary: ossuary_due_cavern Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.4 Stealth | 2 | 2.9 Dodging | 3 | 3.6 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Shock | 69 | 111 || 180 Static Discharge | 2 | 12 || 14 Armour: Robe | 3 | 27 || 30 Dodge: Dodged | 5 | 21 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2615 | 2515 | 100 | 12 | 2093 | 5 | 523.0 | Dungeon | 2272 | 2172 | 100 | 12 | 1849 | 4 | 568.0 | Ossuary | 342 | 342 | 0 | 0 | 244 | 1 | 342.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1035 daAuts D:3: 647 daAuts D:1: 549 daAuts Ossuary: 342 daAuts D:4: 40 daAuts