Dungeon Crawl Stone Soup version 0.33-a0-299-gc96b193c27 (webtiles) character file. Game seed: 8884426973767386772 32 avangion the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Nov 7, 2024. Slain by a gnoll ... wielding a +2 halberd of protection (15 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (1000 turns). avangion the Conjurer (Deep Elf Conjurer) Turns: 1000, Time: 00:01:31 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 8% Magic: 4/10 EV: 11 Int: 24 God: Gold: 12 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of vulnerability {unknown} Potions b - a potion of magic c - a potion of mutation {unknown} d - a potion of heal wounds {unknown} e - a potion of curing {unknown} Skills: + Level 2.9 Dodging - Level 3.0 Stealth * Level 4.0 Spellcasting + Level 4.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 16% N/A 10% 1 Vampiric Draining Necr 4% 2d6 28% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Martyr's Knell Necr/Summ 4% N/A 67% 4 Curse of Agony Necr 4% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10999 Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is moderately wounded. You now have 8/10 mp. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. You now have 7/10 mp. The magic dart hits the bat. The bat is heavily wounded. The bat barely misses you. You now have 6/10 mp. The gnoll misses you. A gnoll comes into view. It is wielding a +0 spear. The bat closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +2 halberd of protection. You take 3 damage, and have 16/19 hp. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +2 halberd of protection. You take 2 damage, and have 14/19 hp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded, 69% to hit) The searing ray hits the bat! You kill the bat! The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) Your Spellcasting skill increases to level 4! You now have 6/10 mp. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll barely misses you. You now have 5/10 mp. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you from afar with a +2 halberd of protection! Ouch! That really hurt! You die... ...##..... ..#...... ..#....... #.#...#... # #.#...#... #.. #....#.... #..).####g.....# #......@.g<....# #.....####.....# #.... #.....# .... #.....# ... #.....# .# #.....# :.....# ........ ......... You could see 2 gnolls. Vanquished Creatures A dart slug (D:1) A bat (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) 5 goblins (D:1) 2 hobgoblins (D:1) 3 quokkas (D:1) 4 ball pythons (D:1) 3 frilled lizards 2 kobolds (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | avangion the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 122 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 368 | D:1 | Learned a level 2 spell: Searing Ray 588 | D:1 | Found Xeitusta's Antique Armour Shop. 877 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 893 | D:1 | Found a faded altar of an unknown god. 1000 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_basic, serial_shops, shop, serial_glass, glass_columns_a, glass_columns_a, ebering_ecumenical_altar_abandoned, minmay_split_cup_small D:2: layout_basic, kennysheep_flooded_box, grunt_decor_one_mirror, nrook_mini_vaults, dk_noncrumbling_3, reono_crystal_passage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Spellcasting | 4 | 4.0 Dodging | | 2.9 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 55 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 999 | 987 | 12 | 0 | 864 | 2 | 499.5 | Dungeon | 999 | 987 | 12 | 0 | 864 | 2 | 499.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 983 daAuts D:2: 16 daAuts