Dungeon Crawl Stone Soup version 0.33-a0-473-gb703b2c8d9 (webtiles) character file. Game seed: 9227273661590653647 174 avangion the Magician (level 5, -3/39 HPs) Began as a Djinni Air Elementalist on Nov 23, 2024. Killed by their own static electricity (4 damage) ... on level 3 of the Dungeon. The game lasted 00:04:03 (2518 turns). avangion the Magician (Djinni Air Elementalist) Turns: 2518, Time: 00:04:04 Health: -3/39 AC: 4 Str: 4 XL: 5 Next: 84% Gold: 51 EV: 11 Int: 28 God: SH: 0 Dex: 17 rFire + + . j - +8 war axe of Watchfulness {venom, rPois Dex+4} rCold x . . (no shield) rNeg . . . o - +0 leather armour of Qazlal's Whim {Will++ Str-3 Int+3} rPois ∞ (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ++... (no amulet) Stlth ++ n - +6 ring of intelligence HPRegen 0.26/turn (no ring) %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 191 gold pieces. You spent 140 gold pieces at shops. Inventory: Hand Weapons g - the +4 war axe of Wrath {elec, rN+ Str+2} (You found it on level 2 of the Dungeon) Str+2: It affects your strength (+2). rN+: It protects you from negative energy. j - the +8 war axe of Watchfulness (weapon) {venom, rPois Dex+4} (You found it on level 2 of the Dungeon) Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. Armour a - a +0 robe d - a +0 cloak (worn) o - the +0 leather armour of Qazlal's Whim (worn) {Will++ Str-3 Int+3} (You bought it in a shop on level 3 of the Dungeon) Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Will++: It greatly increases your willpower. q - a scarf of harm Jewellery n - a +6 ring of intelligence (left hand) s - an amulet of faith Scrolls b - 5 scrolls of identify {unknown} c - 2 scrolls of enchant weapon {unknown} k - a scroll of revelation {unknown} l - a scroll of blinking {unknown} r - a scroll of teleportation {unknown} Potions e - a potion of berserk rage {unknown} f - a potion of lignification {unknown} h - a potion of ambrosia {unknown} i - 2 potions of magic {unknown} m - a potion of attraction {unknown} p - a potion of curing {unknown} Skills: + Level 2.4 Fighting - Level 3.0 Dodging - Level 2.0 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Forgecraft * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 2% 1 b - Static Discharge Conj/Air 56% 3-6/arc 3% 2 c - Airstrike Air 14% 2d(2-18) 24% 4 d - Kinetic Grapnel Frge 100% 1d8 2% 1 e - Scorch Fire 56% 2d7 3% 2 s - Swiftness Air 28% N/A 8% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 15474 Altars: Shops: D:3 (*([ Annotations: D:3 exclusion: ice beast Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an ice beast (lightly wounded, 74% to hit) The zap misses the ice beast. You take 1 damage, and have 37/39 hp. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, 74% to hit) The zap hits the ice beast! The ice beast is heavily wounded. You take 1 damage, and have 36/39 hp. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded, 74% to hit) The zap hits the ice beast but does no damage. The ice beast is heavily wounded. You hit the ice beast but do no damage. The ice beast is heavily wounded. The ice beast hits you but does no damage. The ice beast barely misses you. You slash the ice beast! The ice beast is severely wounded. The ice beast hits you but does no damage. You completely miss the ice beast. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you! You feel a terrible chill! The ice beast barely misses you. You take 15 damage, and have 21/39 hp. MASSIVE DAMAGE!! Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, 74% to hit) The zap hits the ice beast. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You take 18 damage, and have 3/39 hp. MASSIVE DAMAGE!! Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ice beast is struck by an arc of lightning. You kill the ice beast! You are struck by an arc of lightning. You die... ### ..# ..## # ...## .. ....# ####.#. ..#.# #... #.# ##### ..#.# #########.####.#####.... ..#.######......@.............##. ...........######....##.##### ## ........#### #.#.....# #≈ ......>.## #...##^.### ####≈ .........# #..###....# #..#≈ .........# #####..# ##.#.# #..'. .........## #......# #.#.###..). ..........###.###.## #.#......#≈ #######.....#.....# #.....#..#≈ There were no monsters in sight! Vanquished Creatures An ice beast (D:3) An orc priest (D:3) An orc wizard (D:3) An iguana (D:3) 2 adders 3 dart slugs A ribbon worm (D:3) 2 orcs (D:3) 5 endoplasms 2 giant cockroaches (D:2) 2 goblins (D:3) 8 hobgoblins 8 jackals 9 kobolds A quokka (D:3) 3 ball pythons 7 bats 6 frilled lizards 2 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | avangion the Djinni Air Elementalist began the quest for | the Orb. 0 | D:1 | avangion set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 121 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 417 | D:1 | Reached XP level 3. HP: 14/26 MP: 0/0 417 | D:1 | Learned a level 1 spell: Kinetic Grapnel 845 | D:1 | Reached skill level 1 in Fighting 1020 | D:2 | Identified the +4 war axe of Wrath {elec, rN+ Str+2} 1228 | D:2 | Reached XP level 4. HP: 31/32 MP: 0/0 1291 | D:2 | Identified the +8 war axe of Watchfulness {venom, rPois | Dex+4} 1497 | D:2 | Found a faded altar of an unknown god. 1738 | D:3 | Found Ytialol's Antique Weapon Shop. 1791 | D:3 | Reached XP level 5. HP: 21/38 MP: 0/0 1791 | D:3 | Learned a level 2 spell: Scorch 1934 | D:3 | Noticed an ice beast 2080 | D:3 | Found Quhaur's Antique Armour Emporium. 2090 | D:3 | Bought a heavily runed leather armour for 140 gold pieces 2090 | D:3 | Identified the +0 leather armour of Qazlal's Whim {Will++ | Str-3 Int+3} (You bought it in a shop on level 3 of the | Dungeon) 2123 | D:3 | Found Vagrac's General Store. 2135 | D:3 | Found Hitamie's Antique Weapon Emporium. 2518 | D:3 | Killed an ice beast 2518 | D:3 | Killed from afar by themself Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_loops_ring, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_clump_tiny, infiniplex_forest_fountain, infiniplex_forest_end_1, infiniplex_forest_corner_2, infiniplex_forest_pool, infiniplex_forest_clump_medium, infiniplex_forest_lined_1, st_stairs_12 D:2: minmay_inner_zag, layout_basic, dreamdust_ecumenical_altar_sealed_demon, kennysheep_generic_room_12 D:3: layout_rooms, mainiacjoe_overflow_chevrons, serial_shops, shop, nicolae_square_shop, nicolae_shop_tiny_glass, nicolae_shop_crystal, kennysheep_generic_room_7 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | 1 2 | 2.4 Stealth | 2 | 2.0 Dodging | 3 | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 War axe | 2 | 17 || 19 Cast: Shock | 58 | 61 || 119 Static Discharge | 3 | 1 || 4 Armour: Robe | 14 | 16 || 30 Leather armour | | 5 || 5 Dodge: Dodged | 13 | 24 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2525 | 2416 | 109 | 0 | 2112 | 3 | 841.7 | Dungeon | 2525 | 2416 | 109 | 0 | 2112 | 3 | 841.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 976 daAuts D:3: 789 daAuts D:2: 759 daAuts