Dungeon Crawl Stone Soup version 0.33-a0-1020-g79d371098c (webtiles) character file. Game seed: 6237088039374718448 575 avangion the Gusty (level 7, 0/39 HPs) Began as a Deep Elf Air Elementalist on Feb 27, 2025. Slain by a crocodile zombie (5 damage) ... in an ossuary. The game lasted 00:03:20 (1859 turns). avangion the Gusty (Deep Elf Air Elementalist) Turns: 1859, Time: 00:03:21 Health: 0/39 AC: 3 Str: 5 XL: 7 Next: 12% Magic: 3/18 EV: 12 Int: 26 God: Gold: 69 SH: 0 Dex: 18 Spells: 15/18 levels left rFire . . . l - +8 spear of the Jumping Gods {protect, rC+ Int+4 Dex+3 SInv} rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . f - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in an ossuary. You visited 2 branches of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 69 gold pieces. Inventory: Hand Weapons l - the +8 spear of the Jumping Gods (weapon) {protect, rC+ Int+4 Dex+3 SInv} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Armour a - a +0 robe (worn) f - a +0 helmet (worn) Jewellery p - a ring of ice Wands n - a wand of acid (7) Scrolls c - 2 scrolls of teleportation {unknown} g - 2 scrolls of identify {unknown} i - a scroll of fear {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of noise {unknown} o - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of curing {unknown} e - a potion of mutation {unknown} h - 2 potions of attraction {unknown} m - 2 potions of invisibility {unknown} Skills: + Level 1.9 Fighting - Level 3.0 Dodging - Level 3.0 Stealth - Level 6.0 Spellcasting - Level 1.1 Conjurations - Level 7.0 Air Magic You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 56% 3-6/arc 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 44% N/A 1% 3 Airstrike Air 22% 2d(4-20) 3% 4 Mercury Arrow Conj/Alch 20% 2d6 9% 2 Stone Arrow Conj/Erth 20% 3d8 17% 3 Launch Clockwork Bee Frge 7% N/A 21% 3 Rending Blade Conj/Frge 10% 2d4 50% 4 Eringya's Surprising Cr Summ 7% N/A 56% 4 Lehudib's Crystal Spear Conj/Erth 5% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 16402 Temple (1/1) D:4 Zot: 5998 Ossuary (1/1) Zot: 5741 Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Nemelex Xobeh Qazlal Ru Uskayaw Yredelemnul Zin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The zap hits the water moccasin zombie. You destroy the water moccasin zombie! The zap hits the water moccasin zombie. You destroy the water moccasin zombie! Your Fighting skill increases to level 1! You have reached level 7! You now have 6/18 mp. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile zombie (heavily damaged, corroded, 84% to hit) The zap hits the crocodile zombie. The crocodile zombie is heavily damaged. The crocodile zombie barely misses you. You now have 5/18 mp. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile zombie (heavily damaged, corroded, 84% to hit) The zap hits the crocodile zombie. The crocodile zombie is heavily damaged. The crocodile zombie barely misses you. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile zombie (heavily damaged, corroded, 84% to hit) The zap hits the crocodile zombie! The crocodile zombie is severely damaged. You now have 4/18 mp. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile zombie (severely damaged, corroded, 84% to hit) The zap hits the crocodile zombie. The crocodile zombie is almost destroyed. The crocodile zombie misses you. You now have 3/18 mp. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile zombie (almost destroyed, corroded, 84% to hit) The zap hits the crocodile zombie. The crocodile zombie is almost destroyed. The crocodile zombie bites you. You die... #################### ..'...'....#...#..∩# ..#...#....'...'...# ..#...#....#...#@..# #'##############Z### ..# #.. ..# #... ..# #...# ..# #...# #'# #+### ..# ..# You could see a crocodile zombie (corroded). Vanquished Creatures A black bear (D:4) A weeping skull (Ossuary) 5 water moccasin zombies (Ossuary) A hound (D:4) A crocodile zombie (Ossuary) 3 adders (D:2) 4 adder zombies (Ossuary) A ribbon worm (D:2) 3 orcs (D:4) 2 bats (D:2) An endoplasm (D:4) 3 giant cockroaches 4 gnoll zombies (Ossuary) 4 hobgoblins 3 jackals (D:2) 2 kobolds 4 ball pythons A frilled lizard (D:1) 4 orc zombies (Ossuary) 3 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | avangion the Deep Elf Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 687 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 690 | D:2 | Learned a level 2 spell: Static Discharge 805 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 932 | D:2 | Identified the +8 spear of the Jumping Gods {protect, rC+ | Int+4 Dex+3 SInv} 1152 | D:2 | You fall into a shaft and drop 2 floors! 1161 | D:4 | Reached skill level 5 in Spellcasting 1352 | D:4 | Reached XP level 4. HP: 24/24 MP: 5/13 1445 | D:4 | Found a staircase to the Ecumenical Temple. 1457 | Temple | Entered the Ecumenical Temple 1556 | D:4 | Noticed a black bear 1563 | D:4 | Killed a black bear 1564 | D:4 | Reached skill level 4 in Air Magic 1564 | D:4 | Reached XP level 5. HP: 28/28 MP: 8/15 1594 | D:4 | Found a sand-covered staircase. 1601 | Ossuary | Entered an ossuary 1616 | Ossuary | Reached skill level 5 in Air Magic 1668 | Ossuary | Reached XP level 6. HP: 22/32 MP: 9/17 1675 | Ossuary | Reached skill level 6 in Air Magic 1851 | Ossuary | Reached skill level 7 in Air Magic 1855 | Ossuary | Reached skill level 1 in Fighting 1855 | Ossuary | Reached XP level 7. HP: 4/39 MP: 6/18 1859 | Ossuary | Slain by a crocodile zombie Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic D:2: layout_basic D:4: layout_layer_cave, minmay_temple_entry_glass, enter_ossuary_3, grunt_decor_mini_mirrors, nicolae_grassy_gnolls Temple: minmay_freezing_vapour_temple Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 5 6 | 6.0 Air Magic | 4 5 7 | 7.0 Fighting | 1 | 1.9 Conjurations | | 1.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 5 | | || 5 Spear | | 1 | || 1 Cast: Shock | 54 | 74 | 5 || 133 Static Discharge | 1 | 5 | || 6 Evoke: Wand | | 2 | || 2 Armour: Robe | 8 | 28 | 1 || 37 Dodge: Dodged | 9 | 23 | 3 || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1857 | 1814 | 43 | 0 | 1583 | 5 | 371.4 | Dungeon | 1597 | 1554 | 43 | 0 | 1397 | 3 | 532.3 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Ossuary | 257 | 257 | 0 | 0 | 186 | 1 | 257.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 647 daAuts D:2: 503 daAuts D:4: 447 daAuts Ossuary: 257 daAuts Temple: 1 daAuts