Dungeon Crawl Stone Soup version 0.35-a0-826-g970ca23689 (webtiles) character file. Game seed: 13225306925824477468 249 avangion the Conjurer (level 6, -3/44 HPs) Began as a Gnoll Conjurer on Aug 3, 2026. Was an Initiate of Vehumet. Slain by a gnoll ... wielding a +0 spear ... led by a gnoll bouda (7 damage) ... on level 4 of the Dungeon. The game lasted 00:03:49 (3142 turns). avangion the Conjurer (Gnoll Conjurer) Turns: 3142, Time: 00:03:50 Health: -3/44 AC: 5 Str: 7 XL: 6 Next: 12% Magic: 0/14 EV: 13 Int: 19 God: Vehumet [......] Gold: 154 SH: 0 Dex: 16 Spells: 4/15 levels left rFire . . . (100%) b - +0 quick blade rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +1 robe rPois . (100%) d - +0 helmet {Snipe} rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ f - +6 ring of dexterity HPRegen 0.27/turn (no ring) MPRegen 0.14/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 154 gold pieces. Inventory: Hand Weapons b - a +0 quick blade (weapon) Armour a - a +0 robe c - a +0 pair of gloves (worn) d - a +0 helmet of sniping (worn) e - a +1 robe (worn) Jewellery f - a +6 ring of dexterity (worn) Wands d - a wand of digging (6) a - a wand of flame (12) Scrolls c - 6 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of blinking {unknown} h - a scroll of enchant armour {unknown} k - a scroll of amnesia {unknown} m - a scroll of poison {unknown} Potions g - a potion of magic f - 4 potions of curing {unknown} j - a potion of might {unknown} l - a potion of brilliance {unknown} Skills: + Level 1.8 Fighting + Level 1.8 Short Blades + Level 1.8 Long Blades + Level 1.8 Axes + Level 1.8 Maces & Flails + Level 1.8 Polearms + Level 1.8 Staves + Level 1.8 Ranged Weapons + Level 1.8 Throwing + Level 1.8 Armour + Level 4.9 Dodging + Level 4.5 Stealth + Level 1.8 Shields + Level 1.8 Unarmed Combat + Level 5.3 Spellcasting + Level 7.2 Conjurations + Level 1.4 Hexes + Level 1.4 Summonings + Level 1.4 Necromancy + Level 1.4 Translocations + Level 1.4 Forgecraft + Level 1.4 Fire Magic + Level 1.4 Ice Magic + Level 1.4 Air Magic + Level 1.4 Earth Magic + Level 1.4 Alchemy + Level 2.0 Invocations + Level 1.8 Evocations + Level 1.6 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 10% 3d8 21% 4 x - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 40% 1d2 7% 1 Launch Clockwork Bee Frge 10% N/A 21% 3 Animate Dead Necr 10% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Makhleb Vehumet Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The gnoll barely misses you. The gnoll bouda barely misses you. The gnoll closely misses you. You barely miss the gnoll bouda. You hit the gnoll bouda. The gnoll bouda is almost dead. The gnoll bouda calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (covering ground quickly, 89% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll bouda. You kill the gnoll bouda! Vehumet accepts your kill. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) You encounter a gnoll. It is wielding a +0 spear. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Your Invocations skill increases to level 2! You have reached level 6! The searing ray hits the gnoll. You kill the gnoll! Vehumet accepts your kill. The searing ray hits the gnoll! You kill the gnoll! Vehumet accepts your kill. The gnoll closely misses you. You stop channelling your searing ray. You encounter a gnoll. It is wielding a +0 halberd. The gnoll hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. You encounter a gnoll. It is wielding a +0 flail. The gnoll misses you. x2 The gnoll hits you with a +0 spear! You die... ##.###### ### .)..ğ.).# ..# #.# #.# #. #.# #.### #. #)# #...## #. #)# .###.# #.####)# .# #.# ##...##.# .###.# #..ğ..#@# #...## #....ğğ.# ##.## #.....### #.########†..## #...........## ############.# ..# #.# #.# #.# #.##### #.# You could see 2 gnolls. Vanquished Creatures A bombardier beetle (D:3) A gnoll bouda (D:4) Jessica (D:2) An orc wizard (D:4) Robin (D:1) 2 gnolls (D:4) An adder (D:2) 4 dart slugs 11 orcs 4 ribbon worms 7 endoplasms 9 hobgoblins 3 jackals (D:1) 4 quokkas 6 ball pythons 4 bats 3 frilled lizards (D:1) 13 goblins 3 kobolds (D:1) 9 rats 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | avangion the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 270 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/7 792 | D:1 | Reached XP level 3. HP: 25/25 MP: 7/9 868 | D:1 | Reached skill level 5 in Spellcasting 1066 | D:2 | Encountered Robin 1095 | D:1 | Killed Robin 1096 | D:1 | Reached skill level 1 in Invocations 1155 | D:1 | Learned a level 2 spell: Searing Ray 1246 | D:2 | Reached skill level 1 in Fighting 1246 | D:2 | Reached skill level 1 in Short Blades 1246 | D:2 | Reached skill level 1 in Long Blades 1246 | D:2 | Reached skill level 1 in Axes 1246 | D:2 | Reached skill level 1 in Maces & Flails 1246 | D:2 | Reached skill level 1 in Polearms 1246 | D:2 | Reached skill level 1 in Staves 1246 | D:2 | Reached skill level 1 in Ranged Weapons 1246 | D:2 | Reached skill level 1 in Throwing 1246 | D:2 | Reached skill level 1 in Armour 1246 | D:2 | Reached skill level 1 in Shields 1246 | D:2 | Reached skill level 1 in Unarmed Combat 1246 | D:2 | Reached skill level 1 in Evocations 1326 | D:2 | Encountered Jessica 1332 | D:2 | Killed Jessica 1333 | D:2 | Reached skill level 1 in Shapeshifting 1333 | D:2 | Reached XP level 4. HP: 32/32 MP: 7/11 1383 | D:2 | Identified the +2 ring mail of the Ebigane {Rampage rC++ | Stlth-} 1464 | D:2 | Reached skill level 1 in Hexes 1464 | D:2 | Reached skill level 1 in Summonings 1464 | D:2 | Reached skill level 1 in Necromancy 1464 | D:2 | Reached skill level 1 in Translocations 1464 | D:2 | Reached skill level 1 in Forgecraft 1464 | D:2 | Reached skill level 1 in Fire Magic 1464 | D:2 | Reached skill level 1 in Ice Magic 1464 | D:2 | Reached skill level 1 in Air Magic 1464 | D:2 | Reached skill level 1 in Earth Magic 1464 | D:2 | Reached skill level 1 in Alchemy 1692 | D:2 | Found a broken altar of Ashenzari. 2114 | D:3 | Reached XP level 5. HP: 37/37 MP: 10/12 2147 | D:3 | Learned a level 4 spell: Fulminant Prism 2152 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2326 | D:3 | Found a burning altar of Makhleb. 3002 | D:4 | Found a radiant altar of Vehumet. 3015 | D:4 | Became a worshipper of Vehumet 3015 | D:4 | Offered knowledge of Poisonous Vapours by Vehumet. 3139 | D:4 | Reached XP level 6. HP: 10/44 MP: 1/13 3142 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_yet_another_circle, layout_loops_ring D:2: layout_rooms, basic_altar, uniq_jessica, uniq_robin D:3: layout_rooms, lemuel_crystal_altar, corner_web_ring D:4: layout_loops_ring, vehumet_altar_wand_db, serial_bayou_pond_d, uniq_duvessa, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 5 | 5.3 Invocations | 1 2 | 2.0 Fighting | 1 | 1.8 Short Blades | 1 | 1.8 Long Blades | 1 | 1.8 Axes | 1 | 1.8 Maces & Flails | 1 | 1.8 Polearms | 1 | 1.8 Staves | 1 | 1.8 Ranged Weapons | 1 | 1.8 Throwing | 1 | 1.8 Armour | 1 | 1.8 Shields | 1 | 1.8 Unarmed Combat | 1 | 1.8 Evocations | 1 | 1.8 Shapeshifting | 1 | 1.6 Hexes | 1 | 1.4 Summonings | 1 | 1.4 Necromancy | 1 | 1.4 Translocations | 1 | 1.4 Forgecraft | 1 | 1.4 Fire Magic | 1 | 1.4 Ice Magic | 1 | 1.4 Air Magic | 1 | 1.4 Earth Magic | 1 | 1.4 Alchemy | 1 | 1.4 Dodging | | 4.9 Stealth | | 4.5 Conjurations | | 7.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | 7 || 13 Melee: Quick blade | 12 | 14 || 26 Bite | 2 | 4 || 6 Cast: Magic Dart | 58 | 109 || 167 Searing Ray | 2 | 3 || 5 Armour: Robe | 16 | 14 || 30 Dodge: Dodged | 10 | 21 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3149 | 3066 | 83 | 46 | 2584 | 4 | 787.2 | Dungeon | 3149 | 3066 | 83 | 46 | 2584 | 4 | 787.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1185 daAuts D:2: 790 daAuts D:3: 665 daAuts D:4: 508 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 30191 | 15 | 5 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 4 || 4 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 0 | 7 || 7 ----------------------+-------+-------++-------