Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. azhor the Conjurer (Mummy Conjurer) Turns: 400, Time: 00:04:00 Health: 19/19 AC: 2 Str: 10 XL: 2 Next: 37% Magic: 4/5 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/6 levels left rFire x . . (150%) b - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Skills: + Level 1.7 Dodging + Level 2.0 Stealth + Level 0.1 Unarmed Combat + Level 2.7 Spellcasting + Level 3.5 Conjurations You have 5 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. The endoplasm jiggles. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You see here a glowing emerald potion. You can't drink. Found a stone staircase leading down. You encounter an endoplasm. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Your Stealth skill increases to level 2! Found a stone staircase leading down. You encounter a bat. You encounter a quokka. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) You miscast Magic Dart. Nothing appears to happen. You have 0 gold pieces. ## ####+#+### #. #.....>..# #. .........# #########. #........######......### #....................... #^...................... #......@.######........# #####........######..... .......###.# #..... ###...... ##+#.. #.....#. .... #.....br. ..... #.#...# #. ..... #.#...# .# .... ....# You can see a quokka (asleep) and a bat (asleep). Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 3 jackals (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | azhor the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 246 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 1.7 Unarmed Combat | | 0.1 Spellcasting | | 2.7 Conjurations | | 3.5 Action || total ---------------------------++------- Attack: Normal || 37 Melee: Unarmed || 35 Dagger || 2 Cast: Magic Dart || 20 Read: Teleportation || 1 Armour: Robe || 27 Dodge: Dodged || 26