Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 17711473331839959073 26 azhor the Conjurer (level 2, -2/19 HPs) Began as a Mummy Conjurer on Mar 5, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:06:05 (595 turns). azhor the Conjurer (Mummy Conjurer) Turns: 595, Time: 00:06:06 Health: -2/19 AC: 2 Str: 10 XL: 2 Next: 89% Magic: 0/5 EV: 11 Int: 17 God: Gold: 18 SH: 0 Dex: 10 Spells: 3/6 levels left rFire x . . (150%) b - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} Skills: + Level 0.2 Fighting + Level 1.8 Dodging + Level 2.1 Stealth + Level 0.2 Unarmed Combat + Level 2.7 Spellcasting + Level 3.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History The jackal is heavily wounded. The jackal barely misses you. The jackal closely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! You hit the ball python. The ball python is moderately wounded. The ball python closely misses you. The ball python completely misses you. You barely miss the ball python. The ball python is moderately wounded. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python barely misses you. The ball python closely misses you. The ball python grabs you. The ball python constricts you. The jackal leaves your sight. You barely miss the ball python. The ball python is moderately wounded. The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You hit the ball python. You kill the ball python! You barely miss the jackal. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. You die... #.#.# ... #.#.# ######.#.#. #.#.###.......... #.#........# #.#####.##.# #.# #..#.# #.# ###.#.# #.# #...#.# # #.####...#@#.##### #....'...#h#...... ######.†..r.#...## #............ #....P....P.. #....♣...♣... ##...P.P..... ##....P....# #....PPP.... You could see a jackal and a rat. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 6 jackals (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | azhor the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 246 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 423 | D:1 | Learned a level 2 spell: Searing Ray 595 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_basic, moated_statue, serial_park_square3 [serial_park_minivault_5x5_6] Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Fighting | | 0.2 Dodging | | 1.8 Unarmed Combat | | 0.2 Spellcasting | | 2.7 Conjurations | | 3.5 Action || total ---------------------------++------- Attack: Normal || 78 Melee: Unarmed || 35 Dagger || 43 Cast: Magic Dart || 27 Searing Ray || 3 Read: Teleportation || 1 Armour: Robe || 61 Dodge: Dodged || 64