Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 8004945671231660859 105 bajaj10 the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on Oct 25, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:06:12 (1883 turns). bajaj10 the Conjurer (Deep Elf Conjurer) Turns: 1883, Time: 00:06:13 Health: 24/24 AC: 2 Str: 4 XL: 4 Next: 53% Magic: 12/12 EV: 12 Int: 25 God: Gold: 115 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ d - ring of willpower HPRegen 0.24/turn h - ring of protection from cold MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 115 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves j - a staff of cold Jewellery d - a ring of willpower (left hand) h - a ring of protection from cold (right hand) i - a ring of willpower Scrolls m - a scroll of revelation n - a scroll of immolation {unknown} Potions b - a potion of magic c - a potion of attraction {unknown} e - a potion of enlightenment {unknown} f - a potion of brilliance {unknown} g - 2 potions of curing {unknown} k - a potion of degeneration {unknown} l - a potion of lignification {unknown} o - a potion of haste {unknown} Skills: + Level 0.9 Fighting + Level 3.2 Dodging + Level 3.3 Stealth * Level 4.2 Spellcasting * Level 5.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Searing Ray Conj 60% 2d6 1% 2 z - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 72% 2d10 3% 1 Confusing Touch Hex 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dispel Undead Necr 5% 3d7 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Shops: D:1 *?? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is moderately wounded. You hear the rusting of a very distant drain. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 82% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is almost dead. The searing ray misses the gnoll. The gnoll closely misses you. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! You kill the gnoll! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You hear the brisk rusting of a very distant drain. Things that are here: a +0 whip; a +0 spear Things that are here: a +0 flail; a gnoll corpse o - a smoky dark potion Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####################### ................@.....+ ####################### .# ####.# . ...#.#.. #.#######.>..... #......<#...... #..†##.....# There were no monsters in sight! Vanquished Creatures 3 gnolls (D:3) 2 adders 3 ribbon worms (D:2) 6 orcs (D:3) 3 ball pythons 5 endoplasms 2 giant cockroaches (D:2) 2 goblins 4 hobgoblins 4 bats 2 frilled lizards 3 kobolds 5 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bajaj10 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 10 | D:1 | Found Ilablot's General Store. 204 | D:1 | Found Ciokk's Magic Scroll Shop. 260 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 285 | D:1 | Learned a level 2 spell: Searing Ray 317 | D:1 | Found Riopeewk's Magic Scroll Boutique. 611 | D:2 | Found a burning altar of Makhleb. 812 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/10 1108 | D:2 | Found a faded altar of an unknown god. 1502 | D:3 | Reached XP level 4. HP: 24/24 MP: 4/11 1795 | D:3 | Reached skill level 5 in Conjurations 1883 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_rooms, serial_shops, shop, nicolae_shop_rolled_up, nicolae_shop_tiny_statue_garden D:2: layout_loops_cross, basic_altar, hellmonk_ecumenical_altar_zigzags, chequers_serial_rivers_micro_e D:3: layout_basic, pf_just_have_faith, gup_sewer_entry_pipe, serial_shops, shop, gammafunk_ghost_necromancy, minmay_misc_feat_tower Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.3 Dodging | 3 | 3.2 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.1 Fighting | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 65 | 10 || 75 Searing Ray | 6 | 5 || 11 Use: Scroll | 3 | || 3 Armour: Robe | 2 | 1 || 3 Dodge: Dodged | 6 | 3 || 9