Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6658390883422644213 53 banquemamaa the Conjurer (level 3, -1/21 HPs) Began as an Octopode Conjurer on Dec 31, 2024. Killed from afar by Sigmund (8 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:08:50 (1093 turns). banquemamaa the Conjurer (Octopode Conjurer) Turns: 1093, Time: 00:08:51 Health: -1/21 AC: 1 Str: 6 XL: 3 Next: 87% Magic: 1/6 EV: 12 Int: 22 God: Gold: 30 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Talismans d - a flux talisman Potions e - a potion of mutation {unknown} Skills: + Level 0.2 Short Blades + Level 2.2 Dodging + Level 3.0 Stealth + Level 2.3 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Vhi's Electric Charge Tloc/Air 4% N/A 80% 4 Arcjolt Conj/Air 6% 1d16 80% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund closely misses you. The searing ray hits Sigmund! Sigmund is severely wounded. You finish channelling your searing ray. Sigmund hits you from afar with a +0 scythe. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Sigmund. Sigmund is almost dead. (Press . to maintain the ray.) The jackal barks! Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something hits you. The jackal bites you but does no damage. Something hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel better. The jackal closely misses you. A goblin comes into view. It is wielding a +0 dagger. The jackal bites you. You feel better. Something hits you. The jackal bites you. The jackal bites you. Something barely misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal stops to sniff the ground. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. You grab the jackal. You squeeze the jackal. You kill the jackal! A goblin is nearby! A goblin is nearby! A goblin is nearby! A puff of flame appears from out of thin air! The puff of flame hits you! You die... ############# #..).......(. #.#####...... #.# #.##### #)# #.# ######.#####.# #............# #.##..)####### #@##..)# #.##..... ##.###..### #g{....... #..###..## #..# #.## ###..##...## #........... #.#..##.#..# You could see a goblin. Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) 3 orcs (D:2) 5 bats 4 goblins 3 hobgoblins 2 jackals (D:2) 4 quokkas (D:1) 2 ball pythons (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 4 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | banquemamaa the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 76 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 234 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 545 | D:1 | Learned a level 2 spell: Searing Ray 1070 | D:2 | Noticed Sigmund 1093 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic, minmay_tetromino_i2 D:2: layout_loops_ring, minmay_shallow_snake_nest, uniq_natasha, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Short Blades | | 0.2 Dodging | | 2.2 Spellcasting | | 2.3 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Short sword || 11 Tentacles || 5 Constrict || 4 Cast: Magic Dart || 50 Searing Ray || 3 Use: Potion || 3 Scroll || 1 Armour: Skin || 15 Dodge: Dodged || 12