Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8041125322646117836 (custom seed) 34 banquemamaa the Magician (level 3, -8/25 HPs) Began as a Djinni Fire Elementalist on Jan 16, 2025. Mangled by an ogre ... wielding a +0 giant club (28 damage) ... on level 2 of the Dungeon. The game lasted 00:02:29 (1442 turns). banquemamaa the Magician (Djinni Fire Elementalist) Turns: 1442, Time: 00:02:31 Health: -8/25 AC: 3 Str: 7 XL: 3 Next: 50% Gold: 57 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . h - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-9 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 pair of gloves (worn) Scrolls b - a scroll of enchant armour {unknown} e - a scroll of enchant weapon {unknown} g - a scroll of identify {unknown} Potions c - a potion of curing {unknown} d - 2 potions of degeneration {unknown} f - a potion of lignification {unknown} i - a potion of mutation {unknown} Skills: + Level 2.8 Dodging + Level 2.4 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 6% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 12% 3 d - Inner Flame Hex/Fire 14% N/A 12% 3 e - Flame Wave Conj/Fire 14% 2d6 38% 4 f - Sting Conj/Alch 56% 1d6 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You now have 57 gold pieces (gained 4). A bat comes into view. Found a stone staircase leading down. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bat. You kill the bat! An endoplasm comes into view. You conjure some foxfire! The foxfire hits the endoplasm. The endoplasm is moderately wounded. You conjure some foxfire! The foxfire hits the endoplasm. You kill the endoplasm! There is a stone staircase leading down here. You see here a bat corpse. An ogre comes into view. It is wielding a +0 giant club. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is lightly wounded. The ogre's fire resistance burns away. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Scorch (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is burned terribly! The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.#.# #.##.# ...#. #.##.# ..# #. #.##.# ... .#.# #.##.# #... . .. ..##.# .##. #.# ..... #.# ......###.# #.@..# #O#### #. #. #. #. #. .. You could see an ogre (combustible). Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 6 bats 2 frilled lizards (D:1) A kobold (D:1) 4 rats 30 creatures vanquished. Vanquished Creatures (collateral kills) 16 foxfires (D:1) 16 creatures vanquished. Vanquished Creatures (others) 151 foxfires 151 creatures vanquished. Grand Total: 197 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | banquemamaa the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | banquemamaa set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 270 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 607 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 607 | D:1 | Learned a level 1 spell: Sting 1439 | D:2 | Noticed an ogre 1442 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_basic, serial_forest, infiniplex_forest_end_2, infiniplex_forest_clump_tiny, infiniplex_forest_lined_1, infiniplex_forest_corner_1, infiniplex_forest_lined_room_, infiniplex_forest_side_room, infiniplex_forest_end_double, amcnicky_mini_pool_small D:2: layout_loops_ring, minmay_pentomino_w2 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.4 Dodging | | 2.8 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Action || total ---------------------------++------- Cast: Foxfire || 105 Scorch || 5 Armour: Robe || 4 Dodge: Dodged || 3