Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10010270734665423358 (custom seed) 73 banquemamaa the Magician (level 4, 31/31 HPs) Began as a Djinni Conjurer on Jan 17, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:27 (1399 turns). banquemamaa the Magician (Djinni Conjurer) Turns: 1399, Time: 00:03:28 Health: 31/31 AC: 4 Str: 6 XL: 4 Next: 51% Gold: 104 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . c - +1 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +1 cloak (worn) Scrolls d - a scroll of revelation e - a scroll of fear {unknown} f - a scroll of vulnerability {unknown} j - a scroll of identify {unknown} Potions b - a potion of might {unknown} g - a potion of magic {unknown} h - a potion of attraction {unknown} i - 2 potions of invisibility {unknown} Skills: + Level 3.5 Dodging + Level 2.8 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Apportation Tloc 40% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 (=?( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You reach down and open the door. There is an open door here. Found Zipepnoo's Magic Scroll Shoppe. Found a leather armour. There is an entrance to Zipepnoo's Magic Scroll Shoppe here. Found a stone staircase leading down. You now have 73 gold pieces (gained 15). As you open the door, it creaks loudly! There is an open door here. A quokka comes into view. A quokka is nearby! The magic dart hits the quokka. You kill the quokka! You now have 86 gold pieces (gained 13). You see here a quokka corpse. You reach down and open the door. Found a ring mail. There is an open door here. Found a stone staircase leading down. Found Haudor's Weapon Shop. You see here a +0 ring mail. An adder comes into view. You see here a scroll labelled FYNIEST BUDAAV. The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. The adder is almost dead. The magic dart hits the adder. You kill the adder! j - a scroll labelled FYNIEST BUDAAV Found a ring mail. You see here a +0 antimagic hand axe. Found a sling. There is an entrance to Haudor's Weapon Shop here. You now have 94 gold pieces (gained 8). You now have 104 gold pieces (gained 10). Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### #.....##### #@#...)...# #.#.#...#.# ## #....#.#..## #. #.....∩....# #. #....#.#...# #. #...#...#..######. #..........#...##. #..........#...##. #....>.........##. There were no monsters in sight! Vanquished Creatures 3 adders (D:2) 2 dart slugs A ribbon worm (D:2) 5 endoplasms 2 giant cockroaches (D:1) 5 goblins 4 hobgoblins 3 jackals (D:2) A quokka (D:2) 4 ball pythons A frilled lizard (D:1) 4 kobolds 3 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | banquemamaa the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | banquemamaa set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 192 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 534 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 534 | D:1 | Learned a level 1 spell: Apportation 559 | D:1 | Found a faded altar of an unknown god. 702 | D:2 | Found Moalic's Jewellery Emporium. 1056 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1216 | D:2 | Found Dam Ufry's Antique Weapon Emporium. 1235 | D:2 | Found Zipepnoo's Magic Scroll Shoppe. 1353 | D:2 | Found Haudor's Weapon Shop. 1399 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_c, layout_basic, shapermc_ecumenical_altar_notcrosses, minmay_tetromino_t4 D:2: layout_basic, serial_shops, shop, shop, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], nicolae_shop_real_fake_doors, st_stairs_11 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.8 Dodging | 3 | 3.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 73 | 24 || 97 Use: Scroll | 5 | || 5 Armour: Robe | 3 | 3 || 6 Dodge: Dodged | 7 | 1 || 8