Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12794524981835250900 (custom seed) 193 banquemamaa the Ducker (level 6, -1/42 HPs) Began as a Djinni Conjurer on Jan 17, 2025. Slain by an orc wizard ... wielding a +0 dagger (2 damage) ... on level 4 of the Dungeon. The game lasted 00:05:11 (2255 turns). banquemamaa the Ducker (Djinni Conjurer) Turns: 2255, Time: 00:05:12 Health: -1/42 AC: 3 Str: 6 XL: 6 Next: 3% Gold: 168 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . m - staff of conjuration rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ e - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 168 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 helmet (worn) Magical Staves m - a staff of conjuration (weapon) Scrolls b - a scroll of identify j - 2 scrolls of blinking l - a scroll of teleportation Potions c - a potion of berserk rage d - 4 potions of lignification {unknown} f - a potion of haste {unknown} g - 3 potions of might {unknown} h - a potion of resistance {unknown} i - 2 potions of degeneration {unknown} k - a potion of curing {unknown} n - a potion of brilliance {unknown} Skills: + Level 1.0 Fighting + Level 4.4 Dodging + Level 3.3 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 60% 2d6 3% 2 c - Fulminant Prism Conj/Alch 15% 3d10 24% 4 d - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 24% 4 e - Shock Conj/Air 100% 1d9 2% 1 f - Static Discharge Conj/Air 60% 3-6/arc 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 100% to hit) You feel a surge of power! The magic dart hits the orc wizard. The orc wizard is almost dead. * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 100% to hit) You feel a surge of power! The magic dart hits the orc wizard. You kill the orc wizard! * * * LOW HITPOINT WARNING * * * The orc wizard points at you and mumbles some strange words. You resist with some effort. Your Fighting skill increases to level 1! You have reached level 6! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit) You feel a surge of power! The magic dart hits the orc wizard. The orc wizard is moderately wounded. * * * LOW HITPOINT WARNING * * * The orc wizard closely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the orc wizard. The orc wizard is moderately wounded. * * * LOW HITPOINT WARNING * * * The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. You hit the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you with a +0 dagger. You die... #.# #. #..#.# #+# #.##.# #.. # #.##.# ... #.##.##.# ... #.......# .: ####...######## +............o. ####....)o##### ##...#@# ###...# ##.## #.# #.# #.# #. #. You could see an orc wizard. Vanquished Creatures A phantom (D:4) An orc wizard (D:4) 4 adders 5 dart slugs 2 orcs 5 endoplasms 2 giant cockroaches 7 jackals 2 quokkas 4 ball pythons 5 bats 3 frilled lizards 5 goblins 2 kobolds (D:2) 6 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | banquemamaa the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | banquemamaa set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 97 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 910 | D:1 | Reached skill level 3 in Dodging 910 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 910 | D:1 | Learned a level 1 spell: Shock 1321 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 2070 | D:3 | Reached XP level 5. HP: 34/35 MP: 0/0 2070 | D:3 | Learned a level 2 spell: Static Discharge 2235 | D:4 | Noticed a phantom 2247 | D:4 | Killed a phantom 2248 | D:4 | Reached skill level 4 in Dodging 2253 | D:4 | Reached skill level 1 in Fighting 2253 | D:4 | Reached XP level 6. HP: 3/42 MP: 0/0 2254 | D:4 | HP: 1/42 [orc wizard/+0 dagger (1)] 2255 | D:4 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic, supply_closet_lemuel, minmay_stone_trees_medium, minmay_vboxes D:2: layout_basic, minmay_misc_feat_nine_boxes D:3: layout_rooms, amethyst_killhole D:4: layout_loops_corners, mainiacjoe_overflow_concentric_impassable, minmay_temple_entry_statues_fountains Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.4 Stealth | 2 3 | 3.3 Fighting | 1 | 1.0 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | | 1 || 1 Cast: Magic Dart | 61 | 46 || 107 Searing Ray | 1 | 2 || 3 Iskenderun's Myst | | 1 || 1 Use: Scroll | 1 | 3 || 4 Armour: Robe | 5 | 10 || 15 Dodge: Dodged | 13 | 8 || 21