Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12794524981835250900 (custom seed) 223 banquemamaa the Sneak (level 6, -7/41 HPs) Began as a Djinni Conjurer on Jan 17, 2025. Killed by divine providence ... invoked by an orc priest (9 damage) ... on level 4 of the Dungeon. The game lasted 00:04:38 (2411 turns). banquemamaa the Sneak (Djinni Conjurer) Turns: 2411, Time: 00:04:38 Health: -7/41 AC: 3 Str: 6 XL: 6 Next: 20% Gold: 182 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . l - staff of conjuration rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ e - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 182 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 helmet (worn) Magical Staves l - a staff of conjuration (weapon) Wands n - a wand of polymorph (11) Scrolls i - 2 scrolls of blinking k - a scroll of teleportation Potions b - a potion of haste {unknown} c - a potion of berserk rage d - 4 potions of lignification f - 3 potions of might {unknown} g - a potion of resistance {unknown} h - 2 potions of degeneration {unknown} j - a potion of curing {unknown} m - a potion of brilliance {unknown} Skills: + Level 0.3 Fighting + Level 3.5 Dodging + Level 4.2 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 66% 2d6 3% 2 c - Fulminant Prism Conj/Alch 16% 3d10 22% 4 d - Iskenderun's Mystic Conj/Tloc 33% 2d8 (+2d4 22% 4 e - Shock Conj/Air 100% 1d9 2% 1 f - Static Discharge Conj/Air 66% 3-6/arc 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line You feel a surge of power! The searing ray hits the orc! You kill the orc! The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) The orc wizard shouts! The orc priest miscasts a cantrip. You feel a surge of power! The magic dart hits the orc wizard. The orc wizard is moderately wounded. The orc priest miscasts a cantrip. You feel a surge of power! The magic dart hits the orc wizard but does no damage. The orc wizard is moderately wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - orc wizard You feel a surge of power! The searing ray hits the orc wizard but does no damage. The orc wizard is moderately wounded. (Press . to maintain the ray.) The orc priest calls upon Beogh to heal the orc wizard. The orc wizard's wounds heal themselves! The searing ray hits the orc wizard! The orc wizard is heavily wounded. The orc wizard barely misses you. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard! You kill the orc wizard! * * * LOW HITPOINT WARNING * * * The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #.# #.# ### ### #.# #.......# # #.# #.##.##.# '# #.# #.##.##.# ... #.# #.##.##.# .... ..# #.#...#.# ..... ########)#.....###...... .....)..).......@))..... ...#####.......###...... .#.# ###.#.### ...o. ...# #.### .... #.## #.# ... .# #.# '# .# #.# # .# #.# #.# You could see an orc priest. Vanquished Creatures A phantom (D:4) 3 orc wizards (D:4) 4 adders 5 dart slugs 3 orcs 5 endoplasms 2 giant cockroaches 7 jackals 2 quokkas 5 ball pythons 5 bats 3 frilled lizards 6 goblins 2 kobolds (D:2) 6 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | banquemamaa the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | banquemamaa set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 53 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 885 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 885 | D:1 | Learned a level 1 spell: Shock 1284 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 1983 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 1983 | D:3 | Learned a level 2 spell: Static Discharge 2190 | D:4 | Noticed a phantom 2200 | D:4 | Killed a phantom 2205 | D:4 | Reached XP level 6. HP: 16/41 MP: 0/0 2411 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic, supply_closet_lemuel, minmay_stone_trees_medium, minmay_vboxes D:2: layout_basic, minmay_misc_feat_nine_boxes D:3: layout_rooms, amethyst_killhole D:4: layout_loops_corners, mainiacjoe_overflow_concentric_impassable, minmay_temple_entry_statues_fountains Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 4 | 4.2 Dodging | 3 | 3.5 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 6 || 6 Cast: Magic Dart | 60 | 49 || 109 Searing Ray | | 5 || 5 Use: Scroll | 2 | 3 || 5 Armour: Robe | 3 | 10 || 13 Skin | | 5 || 5 Dodge: Dodged | 8 | 21 || 29