Seeded DCSS version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12794524981835250900 (custom seed) 70 banquemamaa the Magician (level 4, 31/31 HPs) Began as a Djinni Fire Elementalist on Jan 17, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:03:08 (1760 turns). banquemamaa the Magician (Djinni Fire Elementalist) Turns: 1760, Time: 00:03:09 Health: 31/31 AC: 3 Str: 7 XL: 4 Next: 44% Gold: 132 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ e - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 helmet (worn) Scrolls b - 2 scrolls of identify {unknown} j - 3 scrolls of blinking {unknown} l - 2 scrolls of teleportation {unknown} m - a scroll of poison {unknown} Potions c - a potion of berserk rage {unknown} d - 4 potions of lignification {unknown} f - a potion of haste {unknown} g - 3 potions of might {unknown} h - a potion of resistance {unknown} i - 2 potions of degeneration {unknown} k - a potion of curing {unknown} n - a potion of brilliance {unknown} Skills: + Level 0.2 Fighting + Level 3.0 Dodging + Level 2.6 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 64% 2x1d7 3% 1 b - Scorch Fire 32% 2d6 5% 2 c - Volatile Blastmotes Fire/Tloc 32% 2d12 11% 3 d - Inner Flame Hex/Fire 16% N/A 11% 3 e - Flame Wave Conj/Fire 16% 2d7 34% 4 f - Sting Conj/Alch 64% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History n - a fizzy green potion Found 3 stones. You see here 3 stones. Found a chain mail. A bat comes into view. A bat is nearby! You conjure some foxfire! You conjure some foxfire! The foxfire hits the bat. You kill the bat! You conjure some foxfire! Your foxfire dissipates! Your foxfire dissipates! You see here a bat corpse. Found a stone staircase leading up. You see here a bat corpse. You see here a jackal corpse. You see here a jackal corpse. Done exploring. Done exploring. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. A jackal comes into view. The jackal moves out of view. A quokka comes into view. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the quokka. You kill the quokka! Your magical contamination has completely faded away. HP restored. You see here a quokka corpse. You now have 132 gold pieces (gained 6). You see here a staff of conjuration. Found a dagger. Found a stone staircase leading down. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) >... ... ... .. .. ##.# #..###.. #)....# #@## #..## #...## #.#..# ##.##.# #######.....# #........#### #.######.### #.....# There were no monsters in sight! Vanquished Creatures 3 adders (D:2) 4 dart slugs 5 endoplasms A giant cockroach (D:1) 3 jackals (D:2) 2 quokkas 4 ball pythons 3 bats 3 frilled lizards 2 goblins 2 kobolds (D:2) 5 rats (D:1) 37 creatures vanquished. Vanquished Creatures (others) 132 foxfires 132 creatures vanquished. Grand Total: 169 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | banquemamaa the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | banquemamaa set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 66 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 954 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 954 | D:1 | Learned a level 1 spell: Sting 1396 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1760 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic, supply_closet_lemuel, minmay_stone_trees_medium, minmay_vboxes D:2: layout_basic, minmay_misc_feat_nine_boxes D:3: layout_rooms, amethyst_killhole Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.6 Dodging | 3 | 3.0 Fighting | | 0.2 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Foxfire | 77 | 11 || 88 Scorch | 8 | 4 || 12 Armour: Robe | 3 | 1 || 4 Dodge: Dodged | 3 | 1 || 4