bark Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (4, -9, D:1) a rat corpse (skeletalised by now) (10, -7, D:1) a +0 club (12, 14, D:1) a +0 dagger (17, -6, D:1) a +0 ring mail (26, -10, D:1) a goblin corpse (skeletalised by now) (43, 2, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (49, 23, D:1) a +0 flail (52, -10, D:1) a +0 hand axe of draining Level 2 of the Dungeon (3, -6, D:2) a frilled lizard corpse (skeletalised by now) (5, 31, D:2) 6 boomerangs (15, 26, D:2) a bat corpse (skeletalised by now) (16, -6, D:2) a +0 club (17, -3, D:2) a +0 dagger (21, 37, D:2) a +0 scale mail (23, -7, D:2) a +0 robe (24, 1, D:2) a +0 short sword a kobold corpse (skeletalised by now) (27, 1, D:2) a rat corpse (skeletalised by now) (28, 2, D:2) a frilled lizard corpse (skeletalised by now) (38, 16, D:2) a +0 club a goblin corpse (skeletalised by now) (40, -6, D:2) the +2 robe of Spring Thaw {^Contam Rampage rF++ Int-4} ^Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. rF++: It greatly protects you from fire. Int-4: It affects your intelligence (-4). (40, 24, D:2) a +0 club (41, 27, D:2) a ball python corpse (skeletalised by now) (51, -15, D:2) an adder corpse (51, -13, D:2) a rat corpse