bark Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 13, D:1) a jackal skeleton (4, 19, D:1) a +0 short sword 4 stones a +0 ring mail (4, 21, D:1) 5 javelins (5, 13, D:1) a jackal skeleton (7, 13, D:1) a jackal skeleton (12, -14, D:1) a +1 whip of electrocution 2 stones (14, -15, D:1) a frilled lizard skeleton (16, -15, D:1) a +0 hand axe (16, 2, D:1) a bat corpse (skeletalised by now) (17, 12, D:1) an orb of energy (21, -3, D:1) a hobgoblin skeleton (24, 10, D:1) a frilled lizard corpse (skeletalised by now) (24, 11, D:1) a +0 dagger a goblin corpse (skeletalised by now) (27, 2, D:1) a +0 ring mail (32, -9, D:1) a +0 scale mail (32, 20, D:1) a +0 dagger (37, -14, D:1) a +0 club (39, 15, D:1) a +0 club (41, -4, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (1, 0, D:2) a +0 dagger a potion of heal wounds (2, -3, D:2) a +0 dagger 4 stones (3, -13, D:2) a staff of fire (unseen) (4, -2, D:2) a wand of digging (4) (4, 4, D:2) 9 gold pieces (6, -5, D:2) a scroll of blinking (10, -3, D:2) a quokka corpse (11, -15, D:2) a hobgoblin corpse (11, 3, D:2) a +0 whip of venom (15, -19, D:2) a frilled lizard corpse (15, -18, D:2) a quokka corpse