bark Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (1, 13, D:1) a +0 club (2, 4, D:1) a frilled lizard skeleton (6, 4, D:1) a frilled lizard skeleton (6, 9, D:1) a +0 dagger (8, -14, D:1) a ball python corpse (skeletalised by now) (8, 24, D:1) a rat corpse (skeletalised by now) (17, -17, D:1) a jackal corpse (skeletalised by now) (17, -16, D:1) a +0 club 4 stones a kobold corpse (skeletalised by now) (22, 15, D:1) a ball python corpse (skeletalised by now) (22, 16, D:1) a rat corpse (skeletalised by now) (31, 12, D:1) a +0 club (33, 1, D:1) a +0 dagger (34, 9, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (34, 10, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (4, 2, D:2) a +0 dagger (4, 21, D:2) the inkwell talisman of Sausiemu {Rampage rElec Will- Dex-4} [inkwell talisman] Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Will-: It decreases your willpower. Dex-4: It affects your dexterity (-4). (12, -6, D:2) a +0 dagger a +1 vampiric dagger a hobgoblin corpse (skeletalised by now) (12, -5, D:2) a +0 whip a +0 animal skin a +0 helmet a +0 club a +0 dagger a +0 club the hobgoblin corpse of Robin (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (14, -5, D:2) a +0 club a goblin corpse (skeletalised by now) (15, -5, D:2) a +0 club a +0 club a goblin corpse (skeletalised by now) (15, 0, D:2) 5 poisoned darts (17, 11, D:2) a +0 glaive (21, 18, D:2) a +0 chain mail (22, 1, D:2) a +0 short sword 5 stones a kobold skeleton (23, 1, D:2) an adder skeleton a hobgoblin skeleton (29, 19, D:2) a jackal skeleton (29, 20, D:2) a jackal skeleton (29, 21, D:2) a jackal skeleton (33, 26, D:2) a +0 leather armour (34, 1, D:2) a +0 dagger 3 stones a kobold skeleton (35, 13, D:2) a +0 leather armour (43, 20, D:2) an adder corpse (skeletalised by now) (44, 20, D:2) a ball python corpse (skeletalised by now) (45, 1, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 whip (3, -18, D:3) a quokka skeleton (4, -23, D:3) a +0 spear (10, 3, D:3) a bat corpse (skeletalised by now) (13, -7, D:3) a +0 trident (16, -5, D:3) a ball python corpse (skeletalised by now) (18, 7, D:3) a bat skeleton (18, 8, D:3) a frilled lizard skeleton (18, 9, D:3) an iguana skeleton (19, 4, D:3) a +0 rapier (27, -18, D:3) the orb "Quheuf" {Guile, Harm rN+} Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. (28, 3, D:3) a +0 short sword 4 stones a kobold skeleton (30, -7, D:3) a ball python skeleton (31, -1, D:3) a bat skeleton (32, -21, D:3) a +0 robe (35, 13, D:3) a +0 spear (36, -1, D:3) a +0 dagger (36, 0, D:3) a +0 dagger (38, -2, D:3) a +0 quarterstaff (40, 8, D:3) a bat skeleton (41, -12, D:3) a +0 club Level 4 of the Dungeon (3, -6, D:4) a +0 ring mail (33, 22, D:4) a +0 robe (33, 26, D:4) a +0 short sword