bark Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (6, -1, D:1) a frilled lizard corpse (skeletalised by now) (11, 9, D:1) a +0 leather armour (16, 10, D:1) 6 stones (22, 35, D:1) a +0 dagger a goblin skeleton (23, 34, D:1) a frilled lizard skeleton (24, 1, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (24, 4, D:1) a +0 short sword (24, 9, D:1) a bat skeleton (24, 11, D:1) a +0 dagger 5 stones (26, 28, D:1) a +0 dagger (26, 29, D:1) a +0 dagger (31, 41, D:1) a ball python corpse (skeletalised by now) (32, 30, D:1) a bat skeleton (35, 42, D:1) a +0 ring mail (36, 40, D:1) a +0 mace (40, 0, D:1) 2 poisoned darts (42, -5, D:1) a +0 dagger (56, 40, D:1) a +0 dagger 3 stones Level 2 of the Dungeon (10, 21, D:2) a +0 ring mail (11, 21, D:2) a rat corpse (skeletalised by now) (18, 30, D:2) a +0 club (20, 24, D:2) a +0 short sword a stone a kobold skeleton (22, -8, D:2) a ribbon worm corpse (24, 15, D:2) a +0 robe (30, 31, D:2) a +0 dagger 7 poisoned darts (31, 6, D:2) an adder corpse (31, 38, D:2) a +0 robe (33, 14, D:2) a +4 dagger (38, 19, D:2) a +0 hand axe (40, 1, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a potion of attraction