bark Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, 0, D:1) a +0 dagger (2, 0, D:1) a frilled lizard corpse (skeletalised by now) a ball python corpse (skeletalised by now) (4, 14, D:1) a frilled lizard corpse (skeletalised by now) a rat corpse (skeletalised by now) (7, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (17, 27, D:1) a bat corpse (skeletalised by now) (20, 7, D:1) a bat skeleton (20, 28, D:1) an inkwell talisman (21, -20, D:1) 2 poisoned darts (23, 28, D:1) a +0 dagger a goblin corpse (skeletalised by now) (26, -24, D:1) 3 stones (29, -23, D:1) the inkwell talisman of Foolhardiness {Harm *Corrode Int-3 Stlth+} [inkwell talisman] Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. (30, -21, D:1) a +0 dagger a kobold corpse (skeletalised by now) (31, 27, D:1) 6 stones (32, 6, D:1) a +0 short sword a kobold skeleton (32, 33, D:1) a +0 dagger (34, 5, D:1) a hobgoblin corpse (skeletalised by now) (37, -1, D:1) a +2 dagger of flaming (47, 7, D:1) a rat corpse (skeletalised by now) (50, 14, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 spear (3, 10, D:2) a quill talisman (4, 6, D:2) an orb of guile (9, 13, D:2) 3 scrolls of teleportation (17, 9, D:2) a +0 dagger (39, 8, D:2) an adder corpse (40, 9, D:2) a +0 hand axe