bark Level 1 of the Dungeon (0, 0, D:1) a quokka skeleton (6, -12, D:1) a +0 dagger (6, 2, D:1) 2 poisoned darts (17, 34, D:1) a quokka skeleton (21, -10, D:1) a +0 leather armour (21, 37, D:1) a +0 leather armour (22, 31, D:1) a bat skeleton (24, 21, D:1) a +0 leather armour (24, 29, D:1) a +0 club a kobold corpse (skeletalised by now) (27, 12, D:1) a staff of alchemy (27, 21, D:1) 3 stones (27, 38, D:1) a +0 long sword (29, 7, D:1) 2 stones a +0 club a kobold skeleton (30, -6, D:1) a quill talisman (33, 38, D:1) a ball python corpse (skeletalised by now) (35, 0, D:1) a +0 club a goblin skeleton (40, 19, D:1) 3 stones (40, 21, D:1) a ball python skeleton (43, 20, D:1) a quokka skeleton (48, -8, D:1) 6 stones (56, -12, D:1) a +0 short sword 2 stones a +0 robe (59, 13, D:1) a +0 spear (59, 19, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Baud's Antique Weapon Shop a +0 hand axe (90 gold) a +0 short sword (90 gold) a +0 mace (90 gold) a +0 dagger (60 gold) a +0 short sword (90 gold) the +1 hand axe of Fate {elec, rCorr Dex+2} (879 gold) rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). a +0 hand axe (90 gold) a +0 rapier (165 gold) (14, -9, D:2) a +0 mace (17, 14, D:2) 5 stones a +0 dagger (17, 15, D:2) a +0 dagger (19, 5, D:2) a +0 short sword (22, -11, D:2) 8 stones (29, -7, D:2) a +0 dagger (29, 9, D:2) a +0 whip (31, -7, D:2) a +0 dagger (40, -19, D:2) a +4 flail (40, -18, D:2) 2 stones a +0 whip (40, -17, D:2) 4 stones a +0 whip (42, -10, D:2) a +0 robe Level 3 of the Dungeon (2, 25, D:3) a +0 leather armour (6, 24, D:3) a +0 club 2 poisoned darts (11, 1, D:3) a +0 whip (11, 3, D:3) a +0 spear a +0 flail (12, 1, D:3) a +0 spear (15, 16, D:3) a +0 quarterstaff (17, 0, D:3) 8 stones (17, 1, D:3) 3 stones (18, 0, D:3) 3 boomerangs (18, 1, D:3) 4 boomerangs (29, 7, D:3) 5 poisoned darts (36, 1, D:3) a +0 dagger (37, 6, D:3) 2 stones (55, 16, D:3) a scarab talisman