bark Level 1 of the Dungeon (0, 0, D:1) a +0 sling (3, -7, D:1) a +0 leather armour (4, -2, D:1) a +0 short sword (9, 18, D:1) a frilled lizard skeleton (9, 25, D:1) 5 boomerangs (13, -5, D:1) a +0 plate armour a hobgoblin corpse (skeletalised by now) (13, 16, D:1) a +1 antimagic dagger (14, -11, D:1) a +0 hand axe (27, 11, D:1) a hobgoblin skeleton (31, 19, D:1) a +0 mace (35, 25, D:1) a +0 mace of pain (37, -10, D:1) a +0 dagger (37, 25, D:1) a +0 rapier (38, -8, D:1) an inkwell talisman (39, 8, D:1) a +0 club (45, 21, D:1) a +0 club a ball python corpse (skeletalised by now) (45, 23, D:1) a rat corpse (skeletalised by now) (46, 23, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (13, 4, D:2) a +0 hand axe (19, -3, D:2) a ball python corpse (21, -5, D:2) a +0 helmet of light (22, -1, D:2) a +0 dagger (25, 11, D:2) a dart slug corpse (38, 11, D:2) a +0 leather armour